In this forum, you can start an ongoing development diary detailing the progress on your latest mods in progress.
Moderator: wildweasel
Chronoteeth
Posts: 824 Joined: Wed Jul 06, 2005 10:01
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by Chronoteeth » Wed Mar 29, 2006 8:53
Lag to me is a point of beauty, when there's just a spike of slowness that allows you to view your glory and your destruction at hand.
Unless it's constant, then it suxx0rs.
hitmanx
Posts: 215 Joined: Sat Dec 24, 2005 13:07
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by hitmanx » Wed Mar 29, 2006 22:47
i hope the next version of edge is capped at 60 fps or not at all!
Chronoteeth
Posts: 824 Joined: Wed Jul 06, 2005 10:01
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by Chronoteeth » Wed Jun 21, 2006 9:14
Need some help d00ds. The custom palette i'm using doesn't effect the stat bar, but it effects the rest of the gfx. Pics of proof:
In-game (I do not want):
Attachments
Help1.JPG (62.89 KiB) Viewed 3584 times
Help2.PNG (3.44 KiB) Viewed 3584 times
TheDarkArchon
Posts: 1000 Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
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by TheDarkArchon » Wed Jun 21, 2006 14:25
EDGE only applies new palettes to the sprites of the same PWAD.
Enjay
Developer
Posts: 4748 Joined: Tue Aug 30, 2005 23:19
Location: Scotland
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by Enjay » Wed Jun 21, 2006 15:53
Really? So you couldn't use EDGE to make universal changes to the palette like those seen in RTC3057 and Simplicity?
wildweasel
DRD Team Admin (Inactive)
Posts: 2132 Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!
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by wildweasel » Wed Jun 21, 2006 17:38
Doom 2.5 had to do this so they could use more colors in their weapon graphics (plasma gun, BFG, among others). I don't understand why the playpal isn't affecting the status bar though...
Chronoteeth
Posts: 824 Joined: Wed Jul 06, 2005 10:01
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by Chronoteeth » Wed Jun 21, 2006 18:53
Great, so much for my awesome hud.
It's just odd that it affected the other hud graphics like the numbers.
Chronoteeth
Posts: 824 Joined: Wed Jul 06, 2005 10:01
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by Chronoteeth » Wed Jun 21, 2006 20:40
Eh, this looks better, so thanks anyways.
Attachments
STBAR.PNG (3.44 KiB) Viewed 3554 times
Enjay
Developer
Posts: 4748 Joined: Tue Aug 30, 2005 23:19
Location: Scotland
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Post
by Enjay » Wed Jun 21, 2006 22:45
Chronoteeth wrote: Eh, this looks better
Agreed.
wildweasel
DRD Team Admin (Inactive)
Posts: 2132 Joined: Wed Jun 29, 2005 22:00
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by wildweasel » Wed Jun 21, 2006 22:55
I agree as well - the colors don't contrast, and it doesn't hurt my eyes as much.
Paul
DRD Team Admin (Inactive)
Posts: 1058 Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom
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by Paul » Thu Jun 22, 2006 22:00
Cool status bar. Pity Edge doesn't work for me.
Chronoteeth
Posts: 824 Joined: Wed Jul 06, 2005 10:01
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by Chronoteeth » Fri Jun 23, 2006 4:41
DEAR LORD! IS THAT A SLEEPING MONSTAR?!
O SHT
Marty Kirra
Posts: 364 Joined: Sat Jul 09, 2005 4:25
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by Marty Kirra » Fri Jun 23, 2006 10:31
That's exactly what I thought when I saw that shotgun...
Horrible graphic choice, and possibly ripped code...interesting. Then again, oh well.
Chronoteeth
Posts: 824 Joined: Wed Jul 06, 2005 10:01
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by Chronoteeth » Sat Jun 24, 2006 22:49
I intended it to be crappy
but you don't have to be mean about it
Marty Kirra
Posts: 364 Joined: Sat Jul 09, 2005 4:25
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by Marty Kirra » Mon Jun 26, 2006 14:23
Well, then you can't really complain can you?