Interpolate monster movement

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Moderator: Graf Zahl

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Softie
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Joined: Sun Nov 20, 2005 15:14

Interpolate monster movement

Post by Softie »

What does "Interpolate monster movement" in the compatibility options menu do? I have not seen any effect of it from a players point of view.
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Graf Zahl
GZDoom Developer
GZDoom Developer
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Post by Graf Zahl »

For high frame rates the engine interpolates all actor movement between frames because the game itself runs at a constant 35 fps. For monsters this can look bad so it is switchable.
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