1.0.15

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Graf Zahl
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1.0.15

Post by Graf Zahl »

This version updates GZDoom to the official ZDoom 2.1.0 release.

In reality though this only fixes a serious bug with hub-based WADs that could make the engine hang. If you are still using 1.0.14 please get rid of it ASAP!
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Cutmanmike
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Post by Cutmanmike »

That was fast.
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Graf Zahl
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Post by Graf Zahl »

The bug in 1.0.14 demanded it. Besides, I have to upgrade to the first official ZDoom version in almost 7 years, haven't I? ;)
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Enjay
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Post by Enjay »

Thanks Graf. Looking forward to getting home and playing with this. :thumb:
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Cutmanmike
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Post by Cutmanmike »

Enjay wrote:Thanks Graf. Looking forward to getting home and playing with this. :thumb:
Get back to work! :P

then again maybe I should........ nah
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BlazingPhoenix
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Post by BlazingPhoenix »

Time to update that DB Config! :P.
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Cutmanmike
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Post by Cutmanmike »

Silver Sonic wrote:Time to update that DB Config! :P.
If you do, give me a nudge when you're done. I think it's high time I changed over to that from WA.
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solarsnowfall
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Post by solarsnowfall »

<3 SetActorPosition()
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Cutmanmike
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Post by Cutmanmike »

solarsnowfall wrote:<3 SetActorPosition()
I'm having problems with that, although I think it's just me being stupid at ACS
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Alter
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Post by Alter »

Yeah update the DB CFG!!

Anyway i have question to graf! is possible to make strife conversations in doom with StartConversation?
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solarsnowfall
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Post by solarsnowfall »

Yes you can.
Cutmanmike wrote:I'm having problems with that, although I think it's just me being stupid at ACS
I'm using it to replace a lot of stuff I was using Spawn() + Thing_Move() + Thing_Remove() for, and it works great. Are you passing your x/y/z coords as fixed points?
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BlazingPhoenix
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Post by BlazingPhoenix »

I've tried updating my GZDoom-db config, but it didn't work, it made DB crash every dang time. Also I tried making a Heretic version but that didn't work either.
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solarsnowfall
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Post by solarsnowfall »

You mean you tried to edit your config, and broke it? There wasn't anything in the updates to warrent a change, was there?
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BlazingPhoenix
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Post by BlazingPhoenix »

Yes there was, some of the new specials that were added into ZDoom, were added into GZDoom as well.
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solarsnowfall
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Post by solarsnowfall »

I know about the ACS Specials (Check/Give/Take/ClearActorInventory & SetActorPosition) but what Action Specials were added?
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