
Disable Crouching
Moderator: Graf Zahl
- Tormentor667
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Disable Crouching
Is it possible to disable crouching via MAPINFO for a certain map? For example if you don't want the player to be able to crouch in... lets say... KDIZD? 

- Cutmanmike
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Re: Disable Crouching
Feature requestTormentor667 wrote:Is it possible to disable crouching via MAPINFO for a certain map? For example if you don't want the player to be able to crouch in... lets say... KDIZD?
- Enjay
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Graf has said it is disableable (new word) but I don't know the syntax. Probably similar to the disable jumping one.
Anyway, why bother? If people end up crouching through somewhere they are not supposed to go and end up spoiling their experience, it's their lookout. Just the same as if they had used god mode or cheated to get a weapon.
Anyway, why bother? If people end up crouching through somewhere they are not supposed to go and end up spoiling their experience, it's their lookout. Just the same as if they had used god mode or cheated to get a weapon.

- Tormentor667
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I prefer having control over this instead of just waiting before the first one complains about getting stuck, you knowEnjay wrote:Graf has said it is disableable (new word) but I don't know the syntax. Probably similar to the disable jumping one.
Anyway, why bother? If people end up crouching through somewhere they are not supposed to go and end up spoiling their experience, it's their lookout. Just the same as if they had used god mode or cheated to get a weapon.
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- Enjay
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Yeah, I know, but we've all seen the posts from people who want to disable cheating, not knowing how easy it would be to circumvent anyway.
I guess I just trust myself to read a text file and then decide whether to play as the author intended or not. Even without disabling jump or crouch, the engine is set up to play the map as intended. It's me, not the engine, who decides to press the offending button and (potentially) break the map and I don't like being told I'm not allowed to do that. It does not become compulsory to press those buttons just because they are available. I can cause as much "damage" to my game with "noclip" as I can with a duck or a jump anyway but in all 3 cases I would know it was my choice and my fault. However, I think we've disagreed on this point before.
I know I sometimes edit MAPINFO lumps that disable jumping in just the same way as I used to edit dehacked patches that changed the cheats in "the good old days". One of the reasons I don't play Doom: Absolution as often as I would is because I'd like to be able to jump sometimes without completing the required map and then entering the cheat every time (it doesn't seem to remember my "right" to use the cheat across sessions).
Still, author's choice I guess. My choice whether I mess with it.
I guess I just trust myself to read a text file and then decide whether to play as the author intended or not. Even without disabling jump or crouch, the engine is set up to play the map as intended. It's me, not the engine, who decides to press the offending button and (potentially) break the map and I don't like being told I'm not allowed to do that. It does not become compulsory to press those buttons just because they are available. I can cause as much "damage" to my game with "noclip" as I can with a duck or a jump anyway but in all 3 cases I would know it was my choice and my fault. However, I think we've disagreed on this point before.

I know I sometimes edit MAPINFO lumps that disable jumping in just the same way as I used to edit dehacked patches that changed the cheats in "the good old days". One of the reasons I don't play Doom: Absolution as often as I would is because I'd like to be able to jump sometimes without completing the required map and then entering the cheat every time (it doesn't seem to remember my "right" to use the cheat across sessions).
Still, author's choice I guess. My choice whether I mess with it.

- Graf Zahl
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You are one disturbed individual!
But why editing the MAPINFOs when changing one menu option will do the job as well?
But with regards to Absolution I have to agree. That project ranks among the worst behaved stuff ever released for Doom - and most because the engine it was designed for was far too rigid and inflexible for such a mod. Too bad it required all those light effects...

But with regards to Absolution I have to agree. That project ranks among the worst behaved stuff ever released for Doom - and most because the engine it was designed for was far too rigid and inflexible for such a mod. Too bad it required all those light effects...
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In the past I've had trouble with not knowing whether the map was designed for jumping or not. Usually the only thing that would point out jumping was allowed was swimable water. Other than that, I would avoid jumping, even in jumping required maps, in fear that I would break something or take an unplanned shortcut. Not everyone modding for zdoom takes jumping into account (although, a good mapper should).
Right now the best you can do is mention it in the text file (which even for the people that read it, is easily missed) or print a message at the start saying 'no jumping allowed'. I don't like the latter, as phocas.wad had it, but I removed it in place of blocking all shortcuts (not like there were any to begin with.)
Right now the best you can do is mention it in the text file (which even for the people that read it, is easily missed) or print a message at the start saying 'no jumping allowed'. I don't like the latter, as phocas.wad had it, but I removed it in place of blocking all shortcuts (not like there were any to begin with.)
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