Ah, okay

. I'll keep them in the level in the hope that it will be fixed later

.
What do you think to my crazy architecture?
Heres a brain teaser for you: I want to have a massinine on the first floor looking down to the ground floor, so, how would I go about doing that without destroying the roof of the building?
All of this thinking in 3D and working in 2D can be taxing on the old gray matter

. The biggest problem is that I'm thinking in full 3D and I want to do some intense full 3D detail... but due to limitations I can't really do it unless I create a gazillion control sectors

. I'm treating these control sectors as brushes... so my mind is going into over drive

. Its fun though

.
TBH, all of this 3D architecture is great... but I have no idea how to make it into a playable level

. I'll think of something

.
