Watermap in 3d floors?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Cutmanmike
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Watermap in 3d floors?

Post by Cutmanmike »

How can I get the WATERMAP in my 3d floor water?
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Graf Zahl
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Post by Graf Zahl »

You have to set the fog color in the control sector. The standard WATERMAP is 0, 79, 165.
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Cutmanmike
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Post by Cutmanmike »

Hmm it doesn't seem to be the same. Sure it's not sector_setcolor?
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Graf Zahl
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Post by Graf Zahl »

No. Underwater blend is the fog color.
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