My WAD journal

Talk about our & your projects.

Do you like my 1024 maps?

Yes,they're pretty good for your first released mapping
8
62%
No,they need more heart in gameplay and little more details
5
38%
 
Total votes: 13

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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Mission two finished now for the mission three screenshots soon!
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Alter
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Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

First map was revamped and i added one hallway ;) of course i added lamps! to make brighter to see

I added lightning also in second map:D

Thx paul for finding bugs and errors!
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Okay new screenshot with cool wall and sector lightning
Image
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

BREAKING NEWS!
my first 1024x1024 map released
Single-player:yes
Deathmatch 2-8 players:no
Coop 2-8 players:no
Difficulty settings:Only Skill 3 and Skill 4 because skill 1 and 2 are for n00bs :P
Build time:1-5 hours
New music:yes
New sounds:no
New graphics:no




http://www.mooload.com/new/file.php?fil ... 2/1024.zip
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Alter
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Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

1024-2 released link on first page
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Cooperation battle 1024 released LINK OF FIRST PAGE!
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Paul
DRD Team Admin (Inactive)
Posts: 1058
Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom

Post by Paul »

In reply to the last "1024 battle map":
I hate to seem like an asshat, but 1024, to be Congestional, oughta be Boom-compatible. I think.
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Alter
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Post by Alter »

No because it's uses script which counts if all 4-8 hell knights are dead, if they are dead then the center sector lowers and you have to fight baron of hell ;) but anyway thanks for checking i tested coop play with bots and it was funny! hey Paul! "Battle 1024" is not for 1024 entry! it's just coop fun map! only 1024
and 1024-2 are for 1024x1024 contests!
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Alter
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Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Okay small dyon update!
Now i'm confirming that dyon will be for gzdoom because it uses png skybox (enjay's electric fields CREDIT FOR ENJAY) anyway Eye of the storm is cancelled for a while! and screenshots will be updated on first page
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Paul
DRD Team Admin (Inactive)
Posts: 1058
Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom

Post by Paul »

1024 and 1024-2 are for 1024x1024 contests!
Well, the contest, AFAIK, was cancelled.. not that it stops you from making 1024x1024 maps ;)

But please rename the 1024.wad map to something else as, when I copied it to my Gzdoom folder it overwritten the original 1024.wad (the first Congestion 1024). Damnit for the matter.
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Alter
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Location: Poland, Lodz

Post by Alter »

Funny ^^ ok i'm not sure when i will work on 1024-3 but i will work on that!!
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Alter
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Post by Alter »

Dyon small update:added new titlepic to the screenshots on first post
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Alter
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Joined: Wed Oct 05, 2005 8:55
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Post by Alter »

Fixed serious bugs in 1024-1 and 1024-2 thanks jflkbob for finding those!
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Alter
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Location: Poland, Lodz

Post by Alter »

Sorry for double post!
Released 1024-3 link on first post of topic! have fun!
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Alter
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Post by Alter »

Released Xenus - The lost UAC base it's E1 styled you will like it!

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