a couple of model questions

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

User avatar
chaoscentral
Posts: 113
Joined: Tue Aug 30, 2005 14:08
Location: E1M1
Contact:

Post by chaoscentral »

Nash wrote:
chaoscentral wrote:So thats why my weapon models dont work in GZDoom... I thought It was something stupid in exporting the MD3
Just for your information (sorry if you already knew this) but HUD weapon models aren't supported yet, if that's what you're talking about...
no no... not viewport model, like a world object model. I was trying to see if they would show up, and see how the poly count affected the game.
Locked

Return to “GZDoom”