no no... not viewport model, like a world object model. I was trying to see if they would show up, and see how the poly count affected the game.Nash wrote:Just for your information (sorry if you already knew this) but HUD weapon models aren't supported yet, if that's what you're talking about...chaoscentral wrote:So thats why my weapon models dont work in GZDoom... I thought It was something stupid in exporting the MD3
a couple of model questions
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