Line type 161?
Moderator: Graf Zahl
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
Line type 161?
I haven't seen this documented anywhere. What does this line type do?
- Phobus
- Posts: 227
- Joined: Sat Sep 03, 2005 11:48
- Location: Orpington, Kent, England
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- solarsnowfall
- Persecution Complex
- Posts: 363
- Joined: Fri Aug 05, 2005 8:51
- Boingo the Clown
- Posts: 102
- Joined: Sat Dec 03, 2005 17:40
- Location: North of New York, West of Montreal, East of Toronto, and South of Hell
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Isn't that statement a complete contradiction?
In the end they produce all the same internal structures and Legacy 3D floors are mapped directly to the GZDoom definition style. The problem with Vavoom's 3D floors is that
- they require the ceiling of the control sector to be below the floor (which quite effectively makes them static. The engine can't alter the plane heights of such sectors.)
- the 3D floor's contents define a lot of stuff that should be separate, most importantly the underwater blend color.
In the end they produce all the same internal structures and Legacy 3D floors are mapped directly to the GZDoom definition style. The problem with Vavoom's 3D floors is that
- they require the ceiling of the control sector to be below the floor (which quite effectively makes them static. The engine can't alter the plane heights of such sectors.)
- the 3D floor's contents define a lot of stuff that should be separate, most importantly the underwater blend color.