Arguments ?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Unreal_soldier
Posts: 7
Joined: Thu Jul 13, 2006 16:13

Arguments ?

Post by Unreal_soldier »

HI im new to gzdoom editing.


i just figured out how to make a 3d floor with help by this forum. a guy named what arguments i shyld use to make it work right.


where do i found out what arguments i shuld use for the differnt actions in the game ?? is there a guide :?: or tuturioal :?: or something :roll: :cry:


cause i would never find out how to make a 3d floor if i didnt find the arguments for it on this forum.



please help a newbie ! :roll:
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Paul
DRD Team Admin (Inactive)
Posts: 1058
Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom
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Post by Paul »

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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Thanks to the documentantion i created today first 3d floor sure you will those in my next levels :P (not the 6th one that i'm working but there will be 3d floors in dyon)
Hell_Best
Posts: 53
Joined: Tue Jul 18, 2006 18:28

Forcefield

Post by Hell_Best »

Hi, i wonder how do i make a forcefield? :?:
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NeoHippo
Posts: 408
Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

Re: Forcefield

Post by NeoHippo »

Hell_Best wrote:Hi, i wonder how do i make a forcefield? :?:
As I mentioned on the other thread: The WIKI is your friend !! :D

There is a "Miscellaneous special" just for that purpose.
http://www.zdoom.org/wiki/index.php?tit ... s_specials
TAtL, tU, aE
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