Was messing around with the hi-res texture stuff in gzdoom.
When I took the shot it was at 1600x1200. I actually had to resize it so I could upload it to image shack.
The images in this case, are real life textures and are really large png's, most around 1024x768 which reside in the textures directory. By scaling the wad lump image to only 128x128 the large image is compressed, the outcome is pretty hi detail stuff. -
a 1024x768 image compacted into a 128x128 scale.
Also remeber I had to lower the screenshot size to upload, this also lowers the image quality of the screenshot.
