
My WAD journal
- Phobus
- Posts: 227
- Joined: Sat Sep 03, 2005 11:48
- Location: Orpington, Kent, England
- Contact:
Because I like to see new mappers stuff (makes me feel like I can carry on too), I'll go through and play all of these. I will be back with reviews when I'm done. 
EDIT: Ok, played through the five on the first post. Review time!
1024-1: Nice little 1024 style map, though I found it very easy, I did enjoy it for it's short duration. Have to wonder why all the monsters are watching TV though
1024-2: Same as above, but a little bit harder, this time featuring a baron of hell as a boss. Still very easy for me (UV). I think it was this map where the end teleporter took too long to lower down (it was very high into the ceiling).
1024-3: This one looks very nice, and I'd go as far as to say it's your best looking map yet. It's also a reasonable challenge (though still easy for me
)
Battle1024: I somehow managed to miss a monster, but otherwise I went through this one quite easily too. It's fun, but once you've got the Hellknights into a little group you can just pick them off slowly until the baron warps in.
Xenis: I'm not sure if this is really E1 style (I remember it being a lot more colourful, with less monsters in a space) but that doesn't matter, as it is easy, and it is fun (two defining E1 features, if you ask me), plus it sticks to the same monster ideas. This one was down a little on detail compared to the 1024-# series, but it did have some longevity, unlike the aforementioned maps. I like the refreshing oldschool feel here, and the way that you can just stroll through the zombieman packed corridors. Pretty good.
Overall: You have some talent for detail, and a nice oldschool approach to gameplay. This is fine in itself, but the maps are all quite easy. Also, pay attention to your doortracks when mapping. Every map had at least one that either scrolled, was textured incorrectly, or both. This is just for the looks mroe than anything else. It's all good stuff, not outstanding, but certainly good. Keep it up!

EDIT: Ok, played through the five on the first post. Review time!
1024-1: Nice little 1024 style map, though I found it very easy, I did enjoy it for it's short duration. Have to wonder why all the monsters are watching TV though

1024-2: Same as above, but a little bit harder, this time featuring a baron of hell as a boss. Still very easy for me (UV). I think it was this map where the end teleporter took too long to lower down (it was very high into the ceiling).
1024-3: This one looks very nice, and I'd go as far as to say it's your best looking map yet. It's also a reasonable challenge (though still easy for me

Battle1024: I somehow managed to miss a monster, but otherwise I went through this one quite easily too. It's fun, but once you've got the Hellknights into a little group you can just pick them off slowly until the baron warps in.
Xenis: I'm not sure if this is really E1 style (I remember it being a lot more colourful, with less monsters in a space) but that doesn't matter, as it is easy, and it is fun (two defining E1 features, if you ask me), plus it sticks to the same monster ideas. This one was down a little on detail compared to the 1024-# series, but it did have some longevity, unlike the aforementioned maps. I like the refreshing oldschool feel here, and the way that you can just stroll through the zombieman packed corridors. Pretty good.

Overall: You have some talent for detail, and a nice oldschool approach to gameplay. This is fine in itself, but the maps are all quite easy. Also, pay attention to your doortracks when mapping. Every map had at least one that either scrolled, was textured incorrectly, or both. This is just for the looks mroe than anything else. It's all good stuff, not outstanding, but certainly good. Keep it up!

- Paul
- DRD Team Admin (Inactive)
- Posts: 1058
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland - Grojec / Radom
- Contact:
- Alter
- Posts: 851
- Joined: Wed Oct 05, 2005 8:55
- Location: Poland, Lodz
- Phobus
- Posts: 227
- Joined: Sat Sep 03, 2005 11:48
- Location: Orpington, Kent, England
- Contact:
- Alter
- Posts: 851
- Joined: Wed Oct 05, 2005 8:55
- Location: Poland, Lodz
@Phobus:Okay here's the alternative link
http://www.mooload.com/new/file.php?fil ... temple.rar
http://www.mooload.com/new/file.php?fil ... temple.rar
- Paul
- DRD Team Admin (Inactive)
- Posts: 1058
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland - Grojec / Radom
- Contact:
Karihara temple is a pretty nice attempt at it does seem like ID's work to a degree, but suffers a couple bugs
- It would be nicer if the name of the wad was a phrase without spaces, so I can load them easier with a batch file. Like Karihara_Temple.wad
- Texturing is extremely repetitive with the same stone4 (I think) texture thrown allover the place, occasional metals. To construct a temple out of stock doom textures you could utilise more colours, including brown bricks (bigbrik will also work nicely) those brown stones, metal, and grey stones with marbles. Right now texturing is this map's biggest flaw.
- lighting needs work. Torches don't cast lighting, spots are dark at places, and there's that awful tech lamp completely not fitting into a temple. Grr..
- the layout is completely linear and quite dull, with halls, copy and pated chambers, occasional large rooms, teleporters leading us to the same positions, then more rooms. Ocasional opened spaces are enclosed by walls which makes them look like rooms. The map opened very nicely, but I think you ran out of ideas later on and didn't stop to gain some
- Paul
- DRD Team Admin (Inactive)
- Posts: 1058
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland - Grojec / Radom
- Contact:
- Alter
- Posts: 851
- Joined: Wed Oct 05, 2005 8:55
- Location: Poland, Lodz