When's GZDoom 1.0.17 coming out?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Nash
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When's GZDoom 1.0.17 coming out?

Post by Nash »

Hey Graf, sorry if this annoys you but it's been awhile since ZDoom 2.1.2 and 2.1.3 was out...

When's the next GZDoom coming? What have you been up to the last few days, anyway?

Again, hope I don't sound like I'm impatient (well I guess I am kinda excited about the new version) or pressuring you or anything... but any word from you would be nice.

I can't wait to implement actor replacing as well as custom player classes in my GZDoom project! ;)
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Graf Zahl
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Post by Graf Zahl »

The usual answer: When it's done. I really can't say for sure but hopefully this weekend.
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MartinHowe
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Re: When's GZDoom 1.0.17 coming out?

Post by MartinHowe »

Nash wrote:I can't wait to implement actor replacing as well as custom player classes in my GZDoom project! ;)
Sod that, I just wanna play Wolf3D-TC without the horribly pixillated sprites :) I'd forgotten just how awful sprites look without smoothing... :(
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Post by BlazingPhoenix »

I've been wondering about this as well, I've been waiting for quite awhile you know? :P
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Post by Nash »

Thanks Graf. That's good enough - I was starting to get a little worried. =P

Martin - Are you serious? Eventhough I play Wolf3D TC in GZDoom, I turn off the GL mode. Not to be a purist or anything, but the texture filters totally ruin the original games' graphics, in my opinion. :)
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Post by AFADoomer »

haha... I'm with them, Martin... My GZDoom is set up not to filter/blur/whatever anything. It looks and plays as close to ZDoom as
possible.

Thanks for the update, Graf...
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Post by Graf Zahl »

AFADoomer wrote:haha... I'm with them, Martin... My GZDoom is set up not to filter/blur/whatever anything. It looks and plays as close to ZDoom as
possible.


Why are you in such a hurry to get it them? Use ZDoom! :P
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Post by Paul »

I'm looking forward to the custom player crap for Gzdoom, because I'll finally make a better player model for my project (with smooth anims and proper eye-height).
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Post by Alter »

I'm looking for the actor replacement feature (it would be very helpful sometime to my wads) i'll be waiting :D
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Post by Eriance »

I hear from people that Zdoom 2.1.3 is very crash prone. Is this true or is it just for some computers?
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Post by Graf Zahl »

A_BossDeath is broken in 2.1.3 so any DECORATE monster using this code pointer will cause a crash in that version. It's already fixed in the development code.
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Post by Nash »

The KEYCONF bug in 1.0.16 is very annoying. It makes my wad crash upon start-up everytime unless I remove the (null) keysections.

Grrr...
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