I need some help with Eyes go above fake Floor

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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NeoHippo
Posts: 408
Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

I need some help with Eyes go above fake Floor

Post by NeoHippo »

I made this little testmap. The problem is, that when the doomguy transfers to the new sector,
he falls from the ceiling instead of transferring smoothly. I tried various floor heights for the new
sectors, but no dice. Probably I don't see the tree for the forest, again.

Does anyone have a remedy for this?
TAtL, tU, aE
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chaoscentral
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Post by chaoscentral »

what is the height of the destination object? you could manually set it to like -32 or something like that if it autospawns near the cieling...
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MaxPower8905
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Post by MaxPower8905 »

Changing the Teleport Destination w/ Z Height thing to a normal Teleport Destination fixes this problem.
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NeoHippo
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Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

Post by NeoHippo »

@chaoscentral
I had tried that, and many other permutations.

@MaxPower8905
Perfect :thumb:

Thank you, all.
TAtL, tU, aE
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