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General discussion about DRD & website stuff.
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Tormentor667
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Post by Tormentor667 »

BioHazard wrote:So nobody is excited that I'm working on a new ZDL? It's even cross-platform... :?
Actually not because I can't imagine that this is going to be even better than ZDL3 :)
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solarsnowfall
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Post by solarsnowfall »

That, and it's hard to work up excitement looking at a screenshot of code you don't understand. I'm with Enjay.
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BioHazard
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Post by BioHazard »

Well, it's more a screenshot of ZDL running natively in Linux.

Yeah I see what you mean, but people like me get excited when they see something like that. :)
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Jive
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Post by Jive »

I'm totally excited, and I'm waiting tremendously
Ok, seriously: you seem to be on the point to release it, right?
That's great to have good coders making stuff like this one!!!
Great job!
Personally, I use KDX (by King Elvis) since many years, but I think that your tool will have great success.

Suggestions:
- a box with all of the "extra arguments", so that we'll select the useful one(s)
- possibility to add a wad before or after the main pwad, so that its entries will recover or not the ones of the main pwad. Imagine a pwad full of sprites, but the main pwad has also some sprites. Maybe you don't want to bypass the sprites of the main pwad but only to add the ones missing? Or maybe you want to bypass those sprites. Here, we'll have the choice: if the addon is launched after the main pwad, all of its entries will recover the ones already loaded. If it's launched before, the main pwad will have its own entries recovering the other ones.
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wildweasel
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Post by wildweasel »

possibility to add a wad before or after the main pwad
Unfortunately this really isn't possible, given the way G/ZDoom loads wad files - it always opens the main IWAD first, and then any other wads in the order specified in the command line.
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MartinHowe
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Post by MartinHowe »

wildweasel wrote:
possibility to add a wad before or after the main pwad
Unfortunately this really isn't possible, given the way G/ZDoom loads wad files - it always opens the main IWAD first, and then any other wads in the order specified in the command line.
What would happen if the iwad is explicitly loaded in the PWAD list as well as where it should be? I also seem to remember that AFADoomer created a dummy DOOM.WAD that has just enough resources to be recognised by ZDoom so that a custom IWAD can be loaded.

Code: Select all

zdoom -iwad myfakeiwad.wad -file mypwad.wad doom2.wad otherpwad.wad
zdoom -iwad myfakeiwad.wad -file mycustomiwad.wad mypwad.wad otherpwad.wad
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BlazingPhoenix
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Post by BlazingPhoenix »

Image A screenshot of an SRB2 level I'm working on.
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Jimmy
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Post by Jimmy »

\\o// Sonic! :D
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Jimmy
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Post by Jimmy »

Image
Screenie of Level 30 of G-Force, mega-wad in progress.
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Jimmy
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Post by Jimmy »

Is there going to be a new pic of the week or what? WW's screenie has been up there for like, three weeks. :?
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BlazingPhoenix
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Post by BlazingPhoenix »

Image The beginning of Fortress of Blood
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Jimmy
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Post by Jimmy »

Props for posting my pic Grubber. :D

I must add that the weapon in the shot is from a Duke Nukem addon. :P So it's not mine. The level is, tho. Er, that doesn't get me disqualified does it? :oops: Or whatever.
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BlazingPhoenix
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Post by BlazingPhoenix »

People rip stuff all the time, so it shouldn't matter, but you have to give credit to the original author of course, :P
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Tormentor667
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Post by Tormentor667 »

Silver Sonic wrote: The beginning of Fortress of Blood
Nice :) Quake resources?
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BlazingPhoenix
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Post by BlazingPhoenix »

Tormentor667 wrote:
Silver Sonic wrote: The beginning of Fortress of Blood
Nice :) Quake resources?
Yup! I like those textures alot, :)
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