How do you warp to a new map in GZDoom?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Induna
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How do you warp to a new map in GZDoom?

Post by Induna »

I've looked here http://www.zdoom.org/wiki/index.php?tit ... e_Commands but I can't find it. The warp command here just moves you to a different position on the map you're in.

In Doomsday the cmd is "warp 10" for example.

Thanks.
Last edited by Induna on Tue Jul 25, 2006 15:39, edited 1 time in total.
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Phobus
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Post by Phobus »

Use "map map##" in the console (where ## is the number you want to use). Either that or use the IDCLEV## cheat.
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Induna
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Post by Induna »

Thanks mate.
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Enjay
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Post by Enjay »

The warp command is, as you noticed, for moving you to a different position on the current map (using map coordinates). You can, of course, use the -warp command line parameter to take you directly to a map when GZdoom starts (just like the original Doom and most (probably all) ports).

gzdoom -warp 10

However, what Phobus told you is perfectly correct for console commands once you have actually started (G)Zdoom.
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