Texures, flats, skyboxes ect...

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Induna
Posts: 34
Joined: Sun Jul 23, 2006 17:39
Location: England

Texures, flats, skyboxes ect...

Post by Induna »

Do you guys use your own textures, flats and skyboxes or are there any packs with all the best in one pk3 file? Like with Doomsday and Jfiles.org

Is it possible to use those packs at Jfiles for GZDoom?

Thanks.
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chaoscentral
Posts: 113
Joined: Tue Aug 30, 2005 14:08
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Post by chaoscentral »

there are no resourcs packs with skyboxes and stuff. you can use the stuff from JFiles, but you must define the textures properly in HIRESTEX or GLDEFS.
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NeoHippo
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Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

Post by NeoHippo »

TAtL, tU, aE
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