Well, Enjay, the caption of the top screenshot does say "This is with lightamp goggles on, it's not nearly this bright, nor is it too dark you can't see at all.".
Hmmmmm, I guess a little more color wouldn't hurt, but the trams are that wide for a reason, and I'll add a little more detail to the stones things. Thanks for the comments, though. Alrighty, time to work on this some.
Oh, there is a lot more color, it's just this area is not as colored as others. It didn't bother me, but I'm just a tad biased towards my own work.
UAC North mod thingy
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
- BlazingPhoenix
- Posts: 488
- Joined: Sun Aug 28, 2005 5:11
- Contact:
- solarsnowfall
- Persecution Complex
- Posts: 363
- Joined: Fri Aug 05, 2005 8:51
- ellmo
- DRD Team Admin (Inactive)
- Posts: 237
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland, Poznan
Aha! So there IS a secret facility on Mars! I knew it!Snarboo wrote:Most of the ones I've seen are mostly gray inside, with the occassional splash of colorful architecture here and there.
Either way, I think that even if a warehouse would contain literally thousands of stacked crates, it's not a good thing to create it in Doom with such realism. The same goes to military facilities. I know the real ones weren't constructed to fit the artistic needs of the personnel, but it doesn't mean one should simply copy them to maps.
...also if had gone for uber-realism, you'd have dozens of symmetrical (not to say equal) rooms.
Simply put - computer game maps need a lot of variation, to keep the player entertained.
-
- Posts: 27
- Joined: Fri Dec 02, 2005 15:18
- Location: Michigan
Okay, started working on this some more again, and I took ellmo's suggestions and added some more color to that one area. One of the screenshots is of that. The other one is a new map I'm working on, which I kind of want to be like the ic2005 map, because I really enjoyed that one. Anywho, here's the screenies:
Oh, and Stronghold people, yes, I'm slowly working on that map, and some songs, so don't worry.
Oh, and Stronghold people, yes, I'm slowly working on that map, and some songs, so don't worry.
- BlazingPhoenix
- Posts: 488
- Joined: Sun Aug 28, 2005 5:11
- Contact:
- chopkinsca
- Posts: 183
- Joined: Thu Dec 29, 2005 8:09
Looks good. Needs some icicles and patches of snow indoors to really tie together the idea of it being in an arctic region. Especially with open-sky ceilings (I assume that's snow, and not some graphics card problem putting white dots in screenshots
)
I'm still looking forward to playing this when it's out.

I'm still looking forward to playing this when it's out.