Armory Resource WAD

Here you can chat about the Doom Armory itself, weapon mods, and whatever else that might be related somehow. [Home]

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TheDarkArchon
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Post by TheDarkArchon »

Lets see: Depreciation warning, Immoral conduct sprites, Gas miraculously doesn't affect the player, slow down when gas is released in players face and difficult to control. I don't see this getting in.
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wildweasel
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Post by wildweasel »

The OneGauge shotgun has been moved to Slot 3 after further testing.

Also, Lord Mattus, your gas grenades have been rejected. Here's why:
  1. WAAAY too powerful! Three of these wiped out the Baron Room in Doom 2 Map08 (cyberdemon and all with only a few barons left) without even causing damage to me!
  2. There is no pickup graphic, so you can't see it if it's been placed manually into a map or summoned
  3. You are not supposed to rip from Immoral Conduct!
  4. Aformentioned performance issues (even on a Pentium D 3.0 GHz running GZDoom)
Lord Mattus
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Post by Lord Mattus »

Nevermind. it's fixed. credit goes to immoral conduct.

Changes: added Pickup Sprites
Balanced the weapon
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wildweasel
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Post by wildweasel »

Lord Mattus wrote:Nevermind. it's fixed. credit goes to immoral conduct.
That doesn't fucking matter. If the author says not to rip his resources - which might I add he worked VERY hard on - then you should respect his fucking wishes and not rip directly from him.

REJECTED.
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Bashe
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Post by Bashe »

wildweasel wrote:[fucking x2]
:shock:

Anyways, I'd like to add a weapon, but I'm flat broke for sprites...sorry. :dunno:
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wildweasel
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Post by wildweasel »

Here's my submission to the wad: the Skorpion Assault Rifle. Credits go to Paul for the graphics (which I modified), and the sounds are from NOLF 2.

http://armory.drdteam.org/skorpion.zip

For anything I submit, I'll allow the community at large to state their opinions, since judging it myself would be unfair and extremely biased.
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Marty Kirra
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Post by Marty Kirra »

Here's mine. It is the Personal Defense Shotgun, previously for my mod "Doom through Time".

http://www.mooload.com/new/file.php?fil ... MK-PDS.rar

@WW: The Skorpion is preety cool! The delay thing is unique, and it's a classic doom-style weapon. Overall, I'd say 5 stars.
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wildweasel
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Post by wildweasel »

Evaluation on the PDS:

1. The low-ammo sounds are a nice touch.
2. Needs the +AMMO_OPTIONAL and A_JumpIfNoAmmo stuff so that the weapon doesn't deselect when the clip is empty

Not to worry though; I'll fix up the AMMO_OPTIONAL stuff because it doesn't seem like it'd be that hard to do. Consider it accepted (power level 3).

Once I've got at least two weapons on each power level, I'll start constructing the test map and I'll be able to put up the first version of the wad.

Here's what I've got accepted so far:

level 0
Healing Hands by KingOfFlames (or would you rather I credited you as Silver Sonic?)
Monster Spawner by chaoscentral

level 1
None!

level 2
Revolver by TheDarkArchon
Skorpion by WildWeasel

level 3
Personal Defense Shotgun by Marty Kirra
GI One Gauge Shotgun by DoomRater

level 4
Multi Projectile Weapon by TheDarkArchon

level 5
None!

Needs Improvement Before Evaluation
Assault Rifle by alterworldruler (I need your updated version)

Rejected (unless you can find some resources that aren't from ICD)
Knife and Poison Grenades, by Lord Mattus
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Chronoteeth
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Post by Chronoteeth »

Although due to port compatibility might interfere, would it be possible if I submitted something? Although it would be, of course, for edge, maybe there's the slight hope that someone may convert it? Anyways, would it be ok? (also, of course, if it met the standards)

EDIT: oh phoo, just read the first page. Man I hate not being able to submit stuff because of my lack of knowing how to make it with another port. :(
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Alter
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Post by Alter »

Okay i'm been lazy at fixing my weapon so i'll try fix it!
i have question! Checking inventory for reload item must be at beginning of fire state?
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wildweasel
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Post by wildweasel »

I usually put it at the top of the Ready state:

Code: Select all

PISG A 0 A_JumpIfInventory("IsReloading",1,XX)
PISG A 1 A_WeaponReady
Goto Read
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Alter
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Post by Alter »

Spread works but reloading doesn't work what's wrong?

Code: Select all

actor Assaultrifle : Weapon 20001
{
  obituary "%o was mowed down by %k's assault rifle."
  radius 20
  height 16
  attacksound "weapons/arfire"
  inventory.pickupmessage "You got standard UAC assault rifle!"
  weapon.selectionorder 700
  weapon.kickback 100
  weapon.ammotype "Clip"
  weapon.ammouse 1
  weapon.ammogive 30
  states
  {
  Spawn:
    ARPA A -1
    stop
  Ready:
    MARG A 1 A_WeaponReady
    loop
  Deselect: 
    MARG A 1 A_Lower
    loop
  Select:
    MARG A 1 A_Raise
    loop
  Fire:
    MARF A 0 A_GiveInventory("Assaultreload",1)
    MARF A 0 A_JumpIfInventory("Assaultreload",30,1)
    MARF A 2 A_FireBullets (3, 0, 1, 6, "BulletPuff")
    MARF B 2 A_Light0
    MARF A 1 A_Refire
    goto Ready
    
    MARR A 0 A_Playsound("weapons/arreload")
    MARR A 4
    MARR B 4
    MARR C 4
    MARR D 4
    MARR E 4
    MARR F 4
    MARR G 4
    MARR H 4 A_TakeInventory("Assaultreload",30)
    goto ready
  Hold:
    MARF A 2 A_FireBullets (6, 0, 1, 6, "BulletPuff")
    MARF B 2 A_Light0
    MARF A 1 A_Refire
    goto Ready
  }
}

actor Assaultreload : Inventory
{
  inventory.amount 1
  inventory.maxamount 30
  states
  {
  Spawn:
    CLIP A -1
    stop
  }
}
looks like isn't jumping or isn't giving assaultreload item
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BlazingPhoenix
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Post by BlazingPhoenix »

wildweasel wrote:
level 0
Healing Hands by KingOfFlames (or would you rather I credited you as Silver Sonic?)
No, no, that's fine, I don't mind, :P
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Paul
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Post by Paul »

Lord Mattus wrote:Nevermind. it's fixed. credit goes to immoral conduct.
Are you blind or purposely ignoring everything people write to you?

Any posted weapons using Cory Whittle's graphics will be REJECTED on spot and posts containing attachments/links to such DELETED.
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Alter
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Post by Alter »

Lord Mattus wrote:Nevermind. it's fixed. credit goes to immoral conduct
you don't listen anything do you!? any weapon with cory whittle's graphics will be rejected no matter what!
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