Thank You for GZDoom
Moderator: Graf Zahl
- WastedYouth
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Thank You for GZDoom
I was looking at all the bugs that Graf has fixxed and thought, "Wow, that is a lot of work in a small time period." So, I really would like to thank Graf for all the hard work he has put in to GZDoom. I really appreciate all the hard work that he has done.
I feel as if he deserves more than a simple, "You rock!" or "You're the best!". Graf Zahl, you have done great work and I hope you continue to. You have made me very happy with the great work you have done. I see a bright future for GZDoom and hope it happens.
Also, huge thanks would go to Randy as well. With out all the work he has done, GZDoom most likely would not exist (At least not as good as it is now).
I think everybody should post in here your gratitude towards Graf Zahl and Randy.
I feel as if he deserves more than a simple, "You rock!" or "You're the best!". Graf Zahl, you have done great work and I hope you continue to. You have made me very happy with the great work you have done. I see a bright future for GZDoom and hope it happens.
Also, huge thanks would go to Randy as well. With out all the work he has done, GZDoom most likely would not exist (At least not as good as it is now).
I think everybody should post in here your gratitude towards Graf Zahl and Randy.
- Lexus Alyus
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i always feel compelled to give thanks to people, but I'm just not very good at it.. never know what i should say. well, let's just say that first of all I now play everything with this port except if it specifically needs an older zdoom version. i don't know how i got along without the full freelook before. also, I LOVE THE 3D FLOORS.
furthermore, the support of the "flood flat over missing upper/lower texture" is a nice and useful touch.
and just the thought: a port with all the benefits of GL, all the current features of ZDoom, and near-full Legacy support to boot.. I really have to hand it to Graf: kickass work dude.

furthermore, the support of the "flood flat over missing upper/lower texture" is a nice and useful touch.
and just the thought: a port with all the benefits of GL, all the current features of ZDoom, and near-full Legacy support to boot.. I really have to hand it to Graf: kickass work dude.

- Paul
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If I had not heard about this awesome port at the Skull Tag forums I would still be using the highly unstable Skull Tag for all my map\weapons mod playing pleasure. Unlike Skull Tag and ZDooM which are both very crash prone, GZDooM is just stable as hell. Not one single crash yet. Infact I think GZDooM is the only port right now that does not crash at all. Thanx for doing something right by making a nice stable bug free port.
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- Paul
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Sorry for the bump.Graf Zahl wrote:You can play CaH? I'm surprised to hear that. I had to hack the scripts before it ran with all the .9x changes - and that was not fun!
And I still removed half of the trees to speed the thing up.
Several scripts do lack proper working (like weapons' reloading). Hacking them or doing anything with them is currently beyond my knowledge.
Nevertheless I can run the maps at a decent framerate (snow turned off though..)
I'll also contribute here saying I don't use Zdoom any longer

- Enjay
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In the spirit of this thread, yes, absolutely, a big thankyou to Graf for GZDoom (and of course all his contributions over at Zdoom.org). Although he had only mentioned it a few times on Zdoom.org and he had been working on GZDoom for months and as far as we were concerned, it almost came out of nowhere. Despite a few minor teething problems, we were presented with a very functional, good looking, stable openGL port at a single stroke. Well done and thanks Graf.
Although this possibly isn't the best place, thanks of course also have to go out to Randy and people like Timmie, Grubber and so on who put their programming talents and hard work to good use and provide us with lots of fun and enjoyment via what they do. Thank you.
Although this possibly isn't the best place, thanks of course also have to go out to Randy and people like Timmie, Grubber and so on who put their programming talents and hard work to good use and provide us with lots of fun and enjoyment via what they do. Thank you.
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