Impossible to name filenames with "\" in a PK3

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Tormentor667
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Impossible to name filenames with "\" in a PK3

Post by Tormentor667 »

Dear GZDoomers,
I want to add a Arch-Vile style monster to my PK3 that has more than A-Z frames, so I have also to use the ], [ and \. The good thing is, that ] and [ work fine in filenames, the bad thing is, that \ does not. I can't name my files "DIAB\A1" or something like that because the \ is a forbidden sign for filenames. I tried to rename both in DECORATE and the file itself to "DIAB$" or other variants but GZDoom/ZDoom tells me that just A-Z, [, ] and \ are allowed. Any ideas?!
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Cyrez
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Post by Cyrez »

well if your using decorate then just use a 3 letter name. eg instead of DIABA0 use DIAAA0 - DIAZA0
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Tormentor667
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Post by Tormentor667 »

Thx that helps!
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Jive
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Post by Jive »

LOL... Huge problem, small solution... Good one!
One more time, a cool trick deserving to be stored on a saved area... so that it could be find easily if someone else has the same kind of problem.
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Cyrez
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Post by Cyrez »

[quote="Jive"]LOL... Huge problem, small solution... Good one!
quote]

hehe, I can't take the credit on that one, I had the same problem till Nash set me strait 8)
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Graf Zahl
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Post by Graf Zahl »

Since '\' can't be used in a Zip's filename I added an option to use '^' instead in sprite names. This gets replaced by '\' when the file is loaded.
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Jive
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Post by Jive »

Cyrez wrote:
Jive wrote:LOL... Huge problem, small solution... Good one!
hehe, I can't take the credit on that one, I had the same problem till Nash set me strait 8)
Ah, Nash... A huge contributor, and a good friend, hey?
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