I extracted all of my sprites out of my wad, placed them into the "directory" folder of my pk3 and now when I run the MRWNG, everything looks like a mess:
What did I do wrong?!
Yeah this is where I have them but I found the problem: All the sprites must be in PNG format instead of BMP... damn, is there a tool with which I can "batch-convert" all of them to PNG? Makes no fun to do this 4000times manually
randy created an imagetool to set offsets in PNG's but i never learned to use it. i use xwe for it, just select the sprite in xwe, offset as desired then select image>apply alignment. repeat for each sprite.
Cyrez wrote:randy created an imagetool to set offsets in PNG's but i never learned to use it. i use xwe for it, just select the sprite in xwe, offset as desired then select image>apply alignment. repeat for each sprite.
So what does this SetPNG do? Add offset information to each png? Or does it save them in another data file?! I need this for the new MRW:NG (Monster Resource Wad : Next Generation) and if I have to "command line" this for every single Sprite (3900+), I will finish that in about 5 Million Years A converting tool would be very handy that reads out the offset of all the sprites in my WAD and attaches them to the PNGs in the directory with the same name or to the file, don't know how this is working
By now, I have converted all the sprites from Doom format to PNG (3,900 of them) with correct palettes and transparency, what I need now is correct offsets. And I'd be more happy to apply them all with XWE instead of appliyng them with SetPNG ...