MD2 Weapon Help

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
TheGreatWhiteDope
Posts: 12
Joined: Fri Jul 14, 2006 19:51

MD2 Weapon Help

Post by TheGreatWhiteDope »

I wanted to make my weapons 3D so I decided to use the MD2 format [I didn't know it accepted MD3 also but I don't see any better features or whatever from MD2]. I put it all together like the tutorial said and it can get the frame but it doesn't show anything on screen. I added in an unmapped texture just to see if that's what it needed and it still didn't show. I've attached the wad and pk3 file, if anyone can help it would be appreciated. :)
Attachments
md2test.zip
(211.43 KiB) Downloaded 79 times
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Weapon models aren't supported yet.
TheGreatWhiteDope
Posts: 12
Joined: Fri Jul 14, 2006 19:51

Post by TheGreatWhiteDope »

Erm, I thought I heard that they were.. :\ Are they planned to be implemented though?
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

I don't see any better features or whatever from MD2
MD3 doesn't have the wobbly animation effect, unlike MD2.

(Though this is really only of concern if you actually model your own models)
Locked

Return to “GZDoom”