Armory Resource WAD

Here you can chat about the Doom Armory itself, weapon mods, and whatever else that might be related somehow. [Home]

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PhAyzoN
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Post by PhAyzoN »

^
While the mood is still set to 'nagging', my stuff need a re-review aswell
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wildweasel
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Post by wildweasel »

Reviewed:

Phayzon's EPS - Accepted, level 5.
Phayzon's Super Crossbow - Accepted, level 3.
Phayzon's Alpha Rifle - That's not what I meant by recoil...the weapon sprite stays in one place when it's fired. Adjust the frame offsets and give them some recoil.
Phayzon's Plasma Shotgun - The recolor job still doesn't look too good in-game, but I'll go ahead and just accept this one as a Level 3.
Phayzon's Beta Plasma - Thank you for the fix - level 3.

Bouncy's Prototype Rifle - Wow. I love this thing! Level 5. Lots of variety in this thing.
PhAyzoN
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Post by PhAyzoN »

Rifle - Ohh.. THAT type of recoil... Was wondering why you'd want the kickback type..

Plasma Shotgun - Again, sorry. I have no clue why they went from awesome looking to crap.

Heres what its supposed to look like :
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What my Plasma Shotgun SHOULD look like -_-
What my Plasma Shotgun SHOULD look like -_-
PSGGA0.png (2.4 KiB) Viewed 2049 times
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wildweasel
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Post by wildweasel »

If you're using XWE, mess around with the color remap features or something.
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Bouncy
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Post by Bouncy »

it's using blue shades that don't exist in doom, so no matter what you do, it'll be changed somewhat. I put it to the doom palette with 4 different programs. all 4 had a simular bad effect. x_x
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DoomRater
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Post by DoomRater »

Alternatively, you could make it for GZDoom only...
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Zeg-Vok
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Post by Zeg-Vok »

DoomRater wrote:Alternatively, you could make it for GZDoom only...
I thought there were several PNG's submitted already

Oh, and the goatse text emoticon is / -{ }- \
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chaoscentral
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Post by chaoscentral »

yes, my monster spawner uses a cyan color not possible in doom... so GZDoom weapons are in there
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MaxPower8905
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Post by MaxPower8905 »

@ww: Mooload does seem to be screwing up somehow. I can't get the download for the bat to start now either. Here's a Rapidshare link.

http://rapidshare.de/files/29250730/mp_bat.zip.html
PhAyzoN
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Post by PhAyzoN »

DoomRater wrote:Alternatively, you could make it for GZDoom only...
Sorry for being such a n00b, but how?
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wildweasel
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Post by wildweasel »

Reviewed:

Max Power's bat - Accepted on level 1. Thanks for the fix!
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Paul
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Post by Paul »

Mooload swallows. I never trusted thost bastards.
Mooload wrote:We reserve the right to delete files
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wildweasel
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Post by wildweasel »

A memo to anybody submitting weapons - regarding uploading: you do not need to worry about mass distribution. In other words, if anybody other than me is complaining about a certain server not working, then you needn't bother uploading it elsewhere.

Anybody else that's just here to play with the new toys: I'll take care of the distribution. You'll get your chance once I've compiled and uploaded the first version of the wad. The ARW will be hosted right here at the DRD Team server - so if you can read this message, you can certainly download the ARW once it's ready.
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DoomRater
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Post by DoomRater »

Hopefully I've succeeded at making a power level 3 flamethrower. If you guys feel it's too powerful for a PL3 rating, speak up.

EDIT: Toned down a bunch, flames have a new look, and blood bug fixed.
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flame.zip
flame thrower
(27.44 KiB) Downloaded 177 times
Last edited by DoomRater on Mon Aug 14, 2006 5:21, edited 1 time in total.
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wildweasel
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Post by wildweasel »

It's not terribly overpowered in the fact that it takes little time to kill monsters - however, ammo usage is far too low for a weapon as powerful as this. I managed to clear all the Barons from the Baron room of Doom 2 Map08 (skill 3) using only 140 cells (and without the cyberdemon shooting everything) - a feat that the plasma gun would be extremely hard-pressed to accomplish (without the aid of the cyberdemon).
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