3D Sloped Floors...

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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TheGreatWhiteDope
Posts: 12
Joined: Fri Jul 14, 2006 19:51

3D Sloped Floors...

Post by TheGreatWhiteDope »

Okay, I just do not see what I am doing wrong here. I looked at previous threads that had some nice examples and copied from them what I thought was perfectly accurate but they will just not work. I made 7 identical sloped floors, but only 3 of them actually have slopes and they vary at heights despite the fact that they are exactly the same. I have tried many different ways to try to get this to work and it just won't do anything I want it to. If I get rid of the slopes they work fine so I know that is the problem. I isolated the problem area from my wad into the attached wad. The problem is on MAP04, I want to have a bunker and the roofs to slope up, you can probably tell what I want from the way I tried to make it. Thank you whoever attempts to help fix this.. >_<
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NeoHippo
Posts: 408
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Location: British Columbia Canada

Post by NeoHippo »

I took a look at the map and ...
it's a bit of a mess :roll:

You seem to have the basic idea of 3d floors right but two questions come to mind
1. Where are the walls?
2. Why do the 3D_floors have no thickness?
TAtL, tU, aE
TheGreatWhiteDope
Posts: 12
Joined: Fri Jul 14, 2006 19:51

Post by TheGreatWhiteDope »

1. What walls? >_>
2. I wanted them to have that angle, I tried giving them a height of 1 and 8 and neither worked.

I still can't figure out what I did wrong.. ._.
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NeoHippo
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Post by NeoHippo »

I was thinking more along these lines ...
TAtL, tU, aE
TheGreatWhiteDope
Posts: 12
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Post by TheGreatWhiteDope »

Hmm, looking at that I have come to a very odd conclusion. I made mine exactly like that, I made both sectors have a height of 8 and I sloped the floor AND the ceiling. It worked but for some reason but the sector was a lot lower then what I set it to. So I decided to see what happened if I raised my dummy sector, that actually LOWERED the sector into the other sector. So I thought for the hell of it, maybe if I lower the sector it will go higher in game, but that ended up going to the same place it did when I made it higher up. So basically, GZDoom handles sloped 3D floors terribly or I am doing something wrong. I will have to mess around with this and try to get it where I want, it's a pain though.. >_<
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chaoscentral
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Post by chaoscentral »

you're definately doing something wrong, because they work fine for me.
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Jive
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Post by Jive »

Do you want something like that ?
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