Is there a required program to make the required Lumps? Because I've tried with XWE and it doesn't reconize the shorthand name of the Lump.J-Dub wrote:Unreal / Quake 2 Type Skyboxes
Graf Zahl wrote: Defining them is simple:
This goes into the same lump as the dynamic light definitions. To make things easier this version allows the use of the generic name GLDEFS in addition to the game specific definitions DOOMDEFS/HTICDEFS etc.
In this lump add:
There are 2 options:Code: Select all
skybox sky1 { sky1_ sky2_ sky3_ sky4_ skyub skyfb } skybox sky2 { uskyb skyub skyfb }
1. You have 6 square graphics, one for each face of the cube. You must specify all 6 of them in order: North, East, South, West, top, bottom.
2. You have one graphic for the 4 sides of the cube plus a top and bottom graphic. Then you must list the 4-sides graphic first, then top then bottom. The leftmost part of such a graphic must be the north face, the rightmost part the west face.
The skybox object is treated like a texture, i.e. you simply set it in the mapinfo lump like a regular sky texture.
Skybox question
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~Sigh.~ No.. Here's what I'm TRYING to do..Sir_Alien wrote:No. The "DEFS" lumps are plain text, and the graphics lumps are... well... graphics lumps...Doom'd marine wrote:Is there a required program to make the required Lumps?
Uhhhhh... What?Doom'd marine wrote:Because I've tried with XWE and it doesn't reconize the shorthand name of the Lump.
There are two Lumps I believe are nessacary for this, I've looked over T667's wad for an example, and it seems he uses two Lump-like things that defines said Skybox. " HIRESTEX " and "GLDEFS" with various info that is needed.
This is the problem: I Try to make both lump-like things with XWE (External Wad Editor.) Now, when i do, the document comes out as a "Margin" Entry ( An entry used to seperate diffrent things in a wad.) And I am TRYING to figure out, what I need to use in terms of a Wad editor, to make this possible..
Now here is my question: What is nessacary to do this? That's all I want to know.. -.-;
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Uhm, read the documentation... It's all there.
To create the DEFS lumps, just select "Entry -> New" in XWE and start typing. Regardless of how XWE treats the lumps, GZDoom will recognise them for what they are.
And don't fucking ~Sigh~ at me like I'm the dickhead, I answered the question you asked... And I'm not the one who can't read perfectly straight-forward documentation.
To create the DEFS lumps, just select "Entry -> New" in XWE and start typing. Regardless of how XWE treats the lumps, GZDoom will recognise them for what they are.
And don't fucking ~Sigh~ at me like I'm the dickhead, I answered the question you asked... And I'm not the one who can't read perfectly straight-forward documentation.
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Oh? The dickhead thing? Well you know.. It really doesn't tell you anything other than the data needed. And another thing.. If you saySir_Alien wrote:Uhm, read the documentation... It's all there.
To create the DEFS lumps, just select "Entry -> New" in XWE and start typing. Regardless of how XWE treats the lumps, GZDoom will recognise them for what they are.
And don't fucking ~Sigh~ at me like I'm the dickhead, I answered the question you asked... And I'm not the one who can't read perfectly straight-forward documentation.
Just to type it out and don't worry how it treats the lumps, then how are you supposed to save it? Yeah, when I tried it wouldn't save it automatically, and the "save" function in the Editing tab isn't available, I really don't mean to make you sound like a dickhead, but not all of us are intelligent enough to read something and just get it. Some of us need something just a little simplier in terms of directions.

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XWE will work perfectly for this.Doom'd marine wrote:Is there a required program to make the required Lumps? Because I've tried with XWE and it doesn't reconize the shorthand name of the Lump.
As mentioned, there are 2 methods to render skyboxes. Do a search for skybox and look for Enjay's posts. He provided example pwads, for either case, some time ago.
TAtL, tU, aE
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That isn't even necessary.Blade Nightflame wrote:By any chance, XWE might make GLDEFS and HIRESTEX into MARKER lumps, change their types to 0 (text files) so they'll work.
If you create the entry, regardless of how XWE treats the file, whether it says it's a marker or it says it's a platypus, and fill in the appropriate data, the lump will be processed without a problem.
And if you close down XWE and reopen it, you'll see it is no longer treated as a marker.
Fair enough. But this guy clearly hasn't even tried what I suggested before complaining again... Again, this is a simple case of "trial and error".Paul wrote:Guys please. There's no need for that.
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I'm sorry, what part of me acknowledging my fault and explaining my frustration wasn't good enough for you?Blade Nightflame wrote:Yes, but there's no real need to call people names because they don't understand.
Some people simply don't know ZDoom or GZDoom as much as we do. You know that?
And regardless of my attitude, I still tried to help the guy, even after I thought he was dismissing my attempts to do so.
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*sigh*'ing when someone offers you advise is very rude.
If I were in Sir_Alien's shoes, I too would snap back at him. I mean WTF, I'm trying to help you, you *sigh* and start talking nonsense that nobody understands.
It's very straightforward. Entry -> New then type GLDEFS or whatever.
Now start typing your stuff in the window to the right, then Hex -> Save. Easy.
If I were in Sir_Alien's shoes, I too would snap back at him. I mean WTF, I'm trying to help you, you *sigh* and start talking nonsense that nobody understands.
It's very straightforward. Entry -> New then type GLDEFS or whatever.
Now start typing your stuff in the window to the right, then Hex -> Save. Easy.