i wanted to modify the sounds in the psxsounds soundpack with better quality rips ripped directly from the cd and not converted or resampled or anything. they're originally wavs @ 16bit 22khz mono. (double the quality of the psx soundpack). but then i read that the doom sound format ony supports 8bit 11khz mono which explains why the sounds in the psx soundpack were at that quality.
is there a way to do this by getting the sounds to play with fmod or some other way?
btw, i spent A LOT of time going through the sounds from the psx versions of doom+doom2+final doom by ripping them with the psound utility. (a great one btw) and then i saw that they played twice as fast so i had to "slow them down" cuz i found out they're downsampled in the psx games. (22khz->11khz) i'd release it if i could get it to work...
How do I make a soundpack?
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i know it does. but how do i get fmod to decode instead of how doom normally does? cuz it won't play the sfx that i replaced.
Last edited by disturbedite on Sun Aug 20, 2006 17:47, edited 1 time in total.
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