GZdoom SVN

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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SlayeR
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GZdoom SVN

Post by SlayeR »

I'm guessing this has been asked before, but it'd be really nice if there was an SVN for gzdoom. Since my project is for gzdoom, I have to wait for the next version to use some features that are currently in the SVN version of zdoom. (I've been testing with zdoom anyway for now, but the high colour gfx are converted to the doom palette).

I'm sure randy wouldn't mind if you just put it as a subfolder on the zdoom SVN or something :P

If not, well, I guess I'll have to put up with my gfx looking crappy for a while longer :P
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Graf Zahl
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Post by Graf Zahl »

There wouldn't be much of a point because normally I only update to the latest ZDoom code when I intend to release a new version. Right now the code still looks much like the most recent release.

I only make exceptions when I need some of the changes myself
SlayeR
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Post by SlayeR »

Hmm ok then. I might just try porting the required changes over to the latest gzdoom source.
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