Het, ive something for GZDoom, but i dont know how to use it.
I've allready tried my models on another sourceport - Vavoom.
You may find em here:
http://alex-bomberman.narod.ru/vdoom.html
I want to create the same section on my site for GZDoom, but there is one trouble - i dont know how to activate my models in GZDoom.
I heared GZDoom supports MD2 format... Is it true?
Please somebody, tell me how to do that.
3D md2 - how i to use my models in GZDoom
Moderator: Graf Zahl
- Alex-bomber_Man
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We are all interested, but I think it's a good idea not to bother too much about it right now. The reason for that is because the current 3-d model implementation for GZDoom is very, VERY limited and not robust. Graf says that he will only add proper model support when custom state labels are in ZDoom.
I'd rather not invest my time doing models yet when so many things will be deprecated/changed later down the line. I'd rather wait for proper model support before I even consider doing model packs for GZDoom.
I'd rather not invest my time doing models yet when so many things will be deprecated/changed later down the line. I'd rather wait for proper model support before I even consider doing model packs for GZDoom.
- Alex-bomber_Man
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Ok, i will not write the code for modell usage now. The changes with it in future are not only problem - i must have working example of this code to write it. And models... I will create them - as you remember, i've wrote that i develope not only GZDoom - originaly my models are made for Vavoom sourceport.