Armory Resource WAD
Moderator: wildweasel
- Doomed Soul
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Here's the G3 assault rifle (not that from wrw)
set on slot 0 there was a bug that reloading was after shooting 29 bullets instead of 30 but i finded way around it without using hacks
set on slot 0 there was a bug that reloading was after shooting 29 bullets instead of 30 but i finded way around it without using hacks

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- G3.rar
- Credits to nmn for his graphics
- (24.4 KiB) Downloaded 167 times
- wildweasel
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The G3 is a decent weapon, but there's a couple things I have issues with:
First, there is no real reload animation. The weapon just clicks and it's loaded again. And honestly, I don't see the point of a reload system like this one.
Second, the muzzle flash has some odd green bits around it.
I'm probably going to stick it in anyway, though...
First, there is no real reload animation. The weapon just clicks and it's loaded again. And honestly, I don't see the point of a reload system like this one.
Second, the muzzle flash has some odd green bits around it.
I'm probably going to stick it in anyway, though...
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Reloading sprites can be sorta hacked together. Any frame where the weapon points away from the target is nice for performing some sort of reloading action. As for arms? There are arm resources around- it's not that hard to plop a leading arm on the weapon. If there are no other frames available, just adding an arm can be enough to give the sense of reloading!
Manual reloading was a cinch, though. Here's what the fire state looked like before and after.
Manual reloading was a cinch, though. Here's what the fire state looked like before and after.
Spoiler: before
Spoiler: after
- TheDarkArchon
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Doomguy hands resource: http://tda.drdteam.org/HANDS001.png
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On a better note:
http://tda.drdteam.org/AK47.zip
NOTE TO PEOPLE ASIDE FROM TEH WEASEL MAN - This is designed for the final Armory WAD, as such, it depends on the fact the reloading stuff is in the armory WAD and the weapon cannot reload without it. To "fix" this, add this to the DECORATE
And give it via the console every time you run out.
http://tda.drdteam.org/AK47.zip
NOTE TO PEOPLE ASIDE FROM TEH WEASEL MAN - This is designed for the final Armory WAD, as such, it depends on the fact the reloading stuff is in the armory WAD and the weapon cannot reload without it. To "fix" this, add this to the DECORATE
Code: Select all
ACTOR IsReloading : Inventory
{
Inventory.MaxAmount 1
}
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The monster spawning room and the scripts before v2.1 for it were simply lifted from the Human Resource WAD's demo map, which was created by Killingblair (I received permission from him). The Power Level rooms were created by me and simply based off of Blair's design. Finally, the scripts for the level (2.1) were written by Sir_Alien, which I strongly recommend using over the ugly scripts found in previous versions.wildweasel wrote:ARWDEMO.WAD - The demo map (does anybody know who made the wrwdemo map? I've based the new demo map off that one)
- wildweasel
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