changes in xenus 2
-Changed boss music from ZDCMP1 boss music to Neutron Spirits by xaser yeah so credit to him because neutron spirits ROCKS for a boss battle music!
changes in xenus 2
-Fixed door bug in episode 1 (noticed it yesterday)
-planning to add more health in episode 1 because there's not enough health
-episode 2 progress goes on and testing it takes me over 5-6 minutes woot!
@silver sonic:yeah it was first attempt to make e1 styled map for real... xenus 2 is little other because episode 1 is computeristic, episode 2 is E1M3 style/Outdoor/Toxic Cave and episode 3 will be mix of hell outdoor/base/and other themes in plan because i'm not working now on episode 3 before i finish episode 2
Okay after thinking about my maps i'm cancelling deadzone it's not worth working on it now because it's too big project for my skill!
Xenus 2 still goes on correct way now i'm making it that what it's supposed to be! With adding new elements i'm just restricting myself, so i'm making it correct way, the way as concept telled!
If there's new screenshots from any my wad then it progresses well
Cave finally progresses after taking break from it and added some cool thing to the gameplay Paths! In some section you will meet the two paths, left and right, every path will be more other than second path that's mix of linearity + non-linearity
BREAKING NEWS!!!!!!!!
Xenus 2 episode 2 finished YAY!!!!! now includes very hard cyberdemon fight there's enough ammo to kill him but you doesn't know from which side will attack hehehhehe that's why it's hard now now starting episode 3 baby!
EDIT:Final test took me 15 minutes to clear episode 2: 10 minutes on map and 5 minutes on the fight the fight is awesome and hard