Hi-res Menus
Moderator: Graf Zahl
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Hi-res Menus
If i want to replace i weapons in normal way i must set it to a special color to make the picture transparent but if i set the same color on the picture and use it in the menu like a hi-res texture it won't be transparent is there anyway to make a hi-res texture transparent?
remap M_DOOM MENU1
remap M_DOOM MENU1
- Sir_Alien
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Re: Hi-res Menus
You need to give us more information if we're to help you...Hell_Best wrote:if i set the same color on the picture and use it in the menu like a hi-res texture it won't be transparent is there anyway to make a hi-res texture transparent?
- 1. Are you saving the image in the Doom pallette or as a self-palletted graphic?
2. How are you importing the image into the lump? Using Load or Load (Raw Data)?
My guess is that you either haven't defined the transparency in the original image correctly or you're not importing it correctly.Hell_Best wrote:remap M_DOOM MENU1
- Graf Zahl
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- BlazingPhoenix
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- Graf Zahl
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Cyan is not a transparent color at all! It is only used as a transparency key by conversion tools that create the Doom patches. (G)ZDoom doesn't care about this at all. When using PNGs you will have to set the transparent color yourself and when using BMPs you just screw yourself because they won't work anymore with the next release.
- wildweasel
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You might want to read through my tutorial - it'll help you figure out what you missed.