Weasel's Mods
Moderator: wildweasel
- Chronoteeth
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- Doomed Soul
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- Location: In front of my monitor working on Hell Opps.
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- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
- wildweasel
- DRD Team Admin (Inactive)
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The only games I can think of that have fire axes in them are Die Hard: Nakatomi Plaza, and Condemned: Criminal Origins. And Condemned would be quite difficult because it has a full-screen "fuzz" effect.
Besides that...I still don't want to have two melee weapons, because once you get the "Better" weapon, what would be the point of having the original one?
Besides that...I still don't want to have two melee weapons, because once you get the "Better" weapon, what would be the point of having the original one?
- wildweasel
- DRD Team Admin (Inactive)
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- Marty Kirra
- Posts: 364
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- Spray
- Posts: 13
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If Agent Diaz truly is an "experienced Muay Thai fighter", it's unlikely that she'll need any other melee weapons. Experienced hand-to-hand fighters can hit surprisingly hard. Especially when one's life is at stake, like in Doom.
That said, I'd like to suggest a knee kick or elbow smash or something for the melee's alt-fire. Muay Thai IS often called "The Science of Eight Limbs", after all. Maybe this alt-fire could be slower, but more powerful, hits "sooner", and shoves the target backward more than the primary strikes do.
That said, I'd like to suggest a knee kick or elbow smash or something for the melee's alt-fire. Muay Thai IS often called "The Science of Eight Limbs", after all. Maybe this alt-fire could be slower, but more powerful, hits "sooner", and shoves the target backward more than the primary strikes do.
- wildweasel
- DRD Team Admin (Inactive)
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Alright, I've nuked the current Berserk replacement and increased the power on the melee attack from 8, 8, and 11 to 18, 18, and 25. It's now possible to take down an Imp with a complete combo attack, a Zombie in two punches, and a Demon in three combos. Tomorrow I'll see about adding some kind of special move for the alternate fire. I can't do the Extra Knockback effect (without some type of hackery like DoomRater's Unarmed weapon in the WRW), so I'll think of something else that doesn't bring us into Street Fighter territory (so none of those Sagat-style Tiger Uppercuts).
- Doomed Soul
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- wildweasel
- DRD Team Admin (Inactive)
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- wildweasel
- DRD Team Admin (Inactive)
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Diaz
So our lovely Spanish agent returns to duty after a week's hiatus.
Fixes:
- In order to make Doom 1 maps fully playable (i.e. without a completely useless ammotype), I added the Mini Shotgun and made it replace the regular Shotgun. It is also randomly dropped by the Shotgunners (along with the Marteba Revolver).
- I also modified the Zombiemen so that they only drop clips 50% of the time - this makes the ammo balancing more in line with Doom's (where zombies would drop half a clip). This also makes it so the player is less likely to have a full stock of .45 ammo before the end of the first level.
- Chrono and I have decided on a BFG replacement (a single-shot, high-powered lightning gun like in UT2004 or Prey) - but I've got an issue: does anybody remember the Decorate command for a lightning attack? I'm pretty positive that there was one, since one of Xaser's unreleased Decorate mods used it (but the wiki contains no trace of such a thing).
So our lovely Spanish agent returns to duty after a week's hiatus.
Fixes:
- In order to make Doom 1 maps fully playable (i.e. without a completely useless ammotype), I added the Mini Shotgun and made it replace the regular Shotgun. It is also randomly dropped by the Shotgunners (along with the Marteba Revolver).
- I also modified the Zombiemen so that they only drop clips 50% of the time - this makes the ammo balancing more in line with Doom's (where zombies would drop half a clip). This also makes it so the player is less likely to have a full stock of .45 ammo before the end of the first level.
- Chrono and I have decided on a BFG replacement (a single-shot, high-powered lightning gun like in UT2004 or Prey) - but I've got an issue: does anybody remember the Decorate command for a lightning attack? I'm pretty positive that there was one, since one of Xaser's unreleased Decorate mods used it (but the wiki contains no trace of such a thing).
- Chronoteeth
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- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
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Okay. The Shotgun is incredibly stun-worthy. I don't think any monster could withstand not being stunned by that many pellets, short of NOT BEING ABLE to be stunned.
Also, I do intend to have two melee weapons in a mod, but they will each have a different side effect. Like, one can KILL OMFG and reflect shots if timed right, while the other simply blocks shots and is supar fast. And that'd pretty much be the difference. I'm not suggesting you go and do the same, of course... just keep that in mind for future reference.
Also, I do intend to have two melee weapons in a mod, but they will each have a different side effect. Like, one can KILL OMFG and reflect shots if timed right, while the other simply blocks shots and is supar fast. And that'd pretty much be the difference. I'm not suggesting you go and do the same, of course... just keep that in mind for future reference.
- wildweasel
- DRD Team Admin (Inactive)
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Update: download ww-diaz from http://armory.drdteam.org/wwmods/inprogress/ww-diaz.rar
Changes since last version:
- Various balance tweaks
- Mini-Shotgun
- Arc Welder
- Temporarily set the Marteba Revolver to replace the chainsaw, unless I can get a better idea (Chrono says I should have an ice-based flamethrower, but I'm sure there's thousands of better ideas)
Changes since last version:
- Various balance tweaks
- Mini-Shotgun
- Arc Welder
- Temporarily set the Marteba Revolver to replace the chainsaw, unless I can get a better idea (Chrono says I should have an ice-based flamethrower, but I'm sure there's thousands of better ideas)
Last edited by wildweasel on Sat Sep 02, 2006 16:32, edited 1 time in total.