Armory Resource WAD
Moderator: wildweasel
- DoomRater
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- Location: Programmer's Room, talking to Will Harvey
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- Doomed Soul
- Posts: 203
- Joined: Sun Apr 30, 2006 16:54
- Location: In front of my monitor working on Hell Opps.
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- wildweasel
- DRD Team Admin (Inactive)
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- BlackFish
- Posts: 108
- Joined: Thu Sep 01, 2005 18:33
Hey what's up guys. I'm interested in helping but I'm on vacation right now. =D
Anyway I'll add the Aknai RL if Paul allows it (prolly will). I'll also submit the shock rifle (with the shock combo) that was in the old Aknai wad as well. [BTW I dont mean using UT model rips, it was a modified custom gun made from somebody here, I may have a screenie somewhere uploaded in my server somewhere].
I'll get to work in early September.
Anyway I'll add the Aknai RL if Paul allows it (prolly will). I'll also submit the shock rifle (with the shock combo) that was in the old Aknai wad as well. [BTW I dont mean using UT model rips, it was a modified custom gun made from somebody here, I may have a screenie somewhere uploaded in my server somewhere].
I'll get to work in early September.
- Paul
- DRD Team Admin (Inactive)
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- Location: Poland - Grojec / Radom
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- wildweasel
- DRD Team Admin (Inactive)
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Progress on the compilation process...
I've imported all Levels 0 through 2 weapons into their respective wad files, and work has begun on a new test wad (from scratch).
The idea I have for the test wad is that each power level is given a Practical Test room - you enter each room and pick up weapons of that power level while fighting appropriately powered monsters. So far, Power Level 1's room has been finished (a room full of monsters).
For weapons that were not intended to be pickups, I decided instead to give them to the player with wall buttons. Cheesy, yes, but this isn't intended to be a playable wad by any stretch.
Later, I'll work on the rest of the power levels.
I've imported all Levels 0 through 2 weapons into their respective wad files, and work has begun on a new test wad (from scratch).
The idea I have for the test wad is that each power level is given a Practical Test room - you enter each room and pick up weapons of that power level while fighting appropriately powered monsters. So far, Power Level 1's room has been finished (a room full of monsters).
For weapons that were not intended to be pickups, I decided instead to give them to the player with wall buttons. Cheesy, yes, but this isn't intended to be a playable wad by any stretch.
Later, I'll work on the rest of the power levels.
- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
- Contact:
- Doomed Soul
- Posts: 203
- Joined: Sun Apr 30, 2006 16:54
- Location: In front of my monitor working on Hell Opps.
- Contact:
- wildweasel
- DRD Team Admin (Inactive)
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- Joined: Wed Jun 29, 2005 22:00
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Mattus' previous post has been deleted along with all your other crap. If Mattus posts in here again, use the
button to report it to me. DO NOT YELL AT MATTUS ANYMORE. It only means that many more posts to delete from the topic, and phpBB makes deleting multiple posts more of a chore than it should be.

- Paul
- DRD Team Admin (Inactive)
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- Bouncy
- Posts: 34
- Joined: Fri Dec 02, 2005 8:29
- Location: Somewhere in an arctic region. wait. no. just Michigan.
shouldn't we just ban him already? I do believe he's only here {mostly} for this...and he's being a problem on all fronts so I think he should be. but that's my opinion :\wildweasel wrote:Mattus' previous post has been deleted along with all your other crap. If Mattus posts in here again, use thebutton to report it to me. DO NOT YELL AT MATTUS ANYMORE. It only means that many more posts to delete from the topic, and phpBB makes deleting multiple posts more of a chore than it should be.
but otherwise, k, will do.
- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
- Contact:
- wildweasel
- DRD Team Admin (Inactive)
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- Joined: Wed Jun 29, 2005 22:00
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This glock is nice bit a little confusing...
- There's no documentation so I had to read the keyconf lump to figure out that I was supposed to bind a key to +WeapSpec1
- The Alt-Fire only reloads the right-handed pistol, and there's no way to reload the left-handed pistol, save for firing off the entire clip
- Being a WSAD/Mouse type player using HL-style controls, I've got Primary and Secondary fires bound to both mouse buttons. This presents a problem with the need to bind +WeapSpec1, as it means either moving alt-fire to another key, or using the keyboard to fire the left-handed pistol. This doesn't quite apply to me (as my mouse has a fourth button on the side), but even given my extra mouse button, it's still a little awkward to fire both weapons at once.
- There's no documentation so I had to read the keyconf lump to figure out that I was supposed to bind a key to +WeapSpec1
- The Alt-Fire only reloads the right-handed pistol, and there's no way to reload the left-handed pistol, save for firing off the entire clip
- Being a WSAD/Mouse type player using HL-style controls, I've got Primary and Secondary fires bound to both mouse buttons. This presents a problem with the need to bind +WeapSpec1, as it means either moving alt-fire to another key, or using the keyboard to fire the left-handed pistol. This doesn't quite apply to me (as my mouse has a fourth button on the side), but even given my extra mouse button, it's still a little awkward to fire both weapons at once.