
About the coordinates-why are You taking a tedious way of typic the coords from the keyboard? You not need to be superbly precise, plus, when making symetrical objects You should slice the half of Your model, and clone the existing half (Shift+Move somewhere) with the reference option checked instead of "clone" to get a reference that'll reflect all the actions from the base

About animation-good luck with that. It's much more complicated to be learned from any ordinary tutorial. I do recomend taking an online course (i.e. sites with animations explained from basics) to get a better hang of it, or even some books about it.
Tip-learn to use the 3rd mouse button in rotatin the view. The navigational tools are too tedious in my opinion
Sure.ellmo wrote: NMN have you got some of your models anymore?
The package turned a bit large too.. There are some old models (I'm sure You'll recognize some

You may notices the weapons being a bit bland. Indeed they are only gray references for real weapons I've done (like Weasel's Revolver). I model out the base and then use it as a reference. A paint job then turns it into a real weapon. Alternatively I could just uvmap them in Gmax, painting the body in PSP.. then it'd require less tweakage in PSP. I'll try that later.
Oh, some models lack textures

Like I said, the download is a bit largeish so I'm going to take it off my webspace tomorrow at around 19:00 GMT + 1 not to clutter up my space.
Here's the link:
http://paul.drdteam.org/ellmo_models.zip