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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Okay xenus 2 episode 3 is splitted into levels now :) it's easier to make now here's the new screenshots from E3M1
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yeah more detail now :) and harder gameplay
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

two new screenshots from E3M1 it's just plain awesome

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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

3 screenshots from project "Black"
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Episode 3 level 1 goes on slowly but it's gonna finished i'm just working slow today
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

screenshot from updated xenus 2 episode 1
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Added newer version of the screenshot now computers have keyboard damn doombuilder is slowing down as seeing those details
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Okay.... i revamped episode 1 to add alternate paths... finished this objective
I do not want to revamp episode 2 because layout is not created for alternate paths maybe later i will find a way... i've added some enjoyment room or something like that to episode 2
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Paul
DRD Team Admin (Inactive)
Posts: 1058
Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom
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Post by Paul »

I cannot let you make the same mistakes I used to make Snake.

Too many people confuse detail with pleasing visuals *cough*. In my opinion a well designed level doesn't need details. What I see on the screenshot? Detail, ok, but the room is still ugly and I mean it. Square walls, bland ceiling, damn 128 height. Instead of adding those computers which only would make the player stuck you would slope the walls, add trim to them, make the ceiling sloped, add some ceiling bars. Be creative.

Summary:
Detail! = well design
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

It's not that easy paul..... i'll try to add some more elements then i'm done with very big levels
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Phobus
Posts: 227
Joined: Sat Sep 03, 2005 11:48
Location: Orpington, Kent, England
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Post by Phobus »

@Ni-Mi-Ni: Yeah, that's certainly true. You know you've just detailed with no design when it actually makes mapping difficult...
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Thanks guys.... i must think about adding new elements instead of copy&pasting same elements to make it detailed it was very big mistake thanks....
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Okay buddies here's the breaking news about Cave!!!
There are custom weapons now!
Here's tha actual list of weapons
-Magnum (Done and runs smoothly)
-Shotgun or rifle whatever(yeah it's good but alt-fire is not done yet)
-Uzi (not done yet but planned)
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Shotgun fully done and uzi is finished now with reloading! :)
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Done laser launcher which is strong weapon and uses 10 cells it's good on one monster!
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Okay! Here's the screenshot from E3M1 of xenus 2
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it's pretty cool but controlling 3d sloped floors sucks
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BlazingPhoenix
Posts: 488
Joined: Sun Aug 28, 2005 5:11
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Post by BlazingPhoenix »

alterworldruler wrote:it's pretty cool but controlling 3d sloped floors sucks
I know, they can be such a bitch sometimes. :(
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