In this forum, you can start an ongoing development diary detailing the progress on your latest mods in progress.
Moderator: wildweasel
TheDarkArchon
Posts: 1000 Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
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by TheDarkArchon » Wed Sep 14, 2005 20:00
I'm starting a mod for Heretic using DECORATE. It's going to be a quick mod so there aren't going to be much eye candy (shell casings, smoke, etc.) However, the elven wand and the staff will be skin replacements due to the fact I can't replace them with DECORATE.
Chronoteeth
Posts: 824 Joined: Wed Jul 06, 2005 10:01
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by Chronoteeth » Wed Sep 14, 2005 20:46
Sounds fun.
TheDarkArchon
Posts: 1000 Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
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by TheDarkArchon » Wed Sep 14, 2005 20:50
Forgot to mention that it's going to be gun based a la FutureTic since magic weapons are hard to come by.
wildweasel
DRD Team Admin (Inactive)
Posts: 2132 Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!
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by wildweasel » Wed Sep 14, 2005 21:09
I look forward to seeing what you can do with this.
TheDarkArchon
Posts: 1000 Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
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by TheDarkArchon » Fri Sep 16, 2005 17:38
Added Gold Wand skin replacement resources (Demented Reality's pistol) and the resources for the BlastMag (Crossbow Replacement)
TawmDee
Posts: 18 Joined: Sat Sep 10, 2005 23:04
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by TawmDee » Sat Sep 17, 2005 11:51
couldn't you use GZDoom to replace the starting weapons.. ? hm.
TheDarkArchon
Posts: 1000 Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
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by TheDarkArchon » Sat Sep 17, 2005 12:34
That post was made before I learned of the awesomeness of FSGLOBAL lumps.
TawmDee
Posts: 18 Joined: Sat Sep 10, 2005 23:04
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by TawmDee » Sat Sep 17, 2005 22:36
I was just saying that you could now.
TheDarkArchon
Posts: 1000 Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
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by TheDarkArchon » Sat Sep 17, 2005 22:48
I'm not going to anyway: I wouldn't make many changes to it anyway and the changes I would make could be done anyway.
TheDarkArchon
Posts: 1000 Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
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by TheDarkArchon » Fri May 12, 2006 20:39
M-M-M-MONSTER BUMP!
The old version of Misinterpretation was lost ages ago by Virus damage.
HOWEVER, the mod is not dead as I've decided to resurrect it. Though it won't be called Misinterpretation since that's a crap name. This time, I AM using FSGLOBAL.
FANG2
Posts: 31 Joined: Sat Jan 07, 2006 1:57
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by FANG2 » Sat May 13, 2006 1:38
You sir are a king.
Looking forward to this!
TheDarkArchon
Posts: 1000 Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
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by TheDarkArchon » Tue May 16, 2006 17:07
Truth be told, if I had gotten off my ass and finished it before hand, I could have had the mod out before said virus damage. (Ages ago. The computer it was on is now broken due to fan failure.)
But anyway, it's
done (Renamed it Heretech)