Foreverhood sanity stories

Talk about our & your projects.
User avatar
grubber
Site Founder
Posts: 230
Joined: Wed Jun 29, 2005 18:57
Location: Czech Republic, Zlin
Contact:

Post by grubber »

:shock:

@skadoomer: That reminds me.. I owe someone a custom exe. :oops:
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

This is awesome! but slowdowns as hell for me :) even without dynamics lights, anyway very good work, it is very unique for a doom wad :D
User avatar
TheDarkArchon
Posts: 1000
Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
Contact:

Post by TheDarkArchon »

Breathtaking is the single adjective I can use to describe what I've just experienced.
User avatar
BlazingPhoenix
Posts: 488
Joined: Sun Aug 28, 2005 5:11
Contact:

Post by BlazingPhoenix »

holyshit! downloading...now
User avatar
J-Dub
Posts: 69
Joined: Sat Apr 22, 2006 19:00
Location: Illinois
Contact:

Post by J-Dub »

DL'ing now :)
User avatar
Vader
Stronghold Team
Posts: 1072
Joined: Fri May 26, 2006 15:48
Location: Bielefeld, Germany

Post by Vader »

Very cool, finally a playable demo :)

There's something i don't really like about this project though.
I can't really put my finger on it, but it may be because of the fact that everything seems a bit unfamiliar.
Another point is, that the player moves a bit "clumsy" IMO... the viewbob seems to be very extreme for example.
Also the custom graphics, while drawn very well of course, seem a bit uninteresting because they are all (or mostly) grayscaled.

Don't get me wrong, I love what you've done so far and I honestly admire your originality and creativity, but playing through the first part wasn't as much fun as I expected...

Of course you can't please everyone, so I'll just wait for future updates and see if I like it better then :wink:
User avatar
Hobbs
Posts: 61
Joined: Sun Aug 07, 2005 22:15

Post by Hobbs »

While I rarely post here I figured it'd reach the ears of the author quicker than slogging threw dw news.

First off it isn't at all Doom. I dunno at what point it stopped being a doom mod and started being itself, but certainly its become its own thing, which is awesome and tbh the best use of zdoom. Much applause for that =D> =D> =D> =D>

Anyways, my first impressions (went through most of dusty valley) are sorta good sorta bad. The good is that it has atmosphere, and a sense of adventure, and is convincingly done, etc etc. Hell its even fairly immersive. It does a good job of drawing you in and fighting when you try to leave. In short you did a good job of creating a pretty convincing world inside the game. However, there are a few things that put me off. My biggest gripe is the dialouge seems to take forever (no pun) sometimes. I felt the need to press Q in the beginning because I was tired of the blue guy talking to me about this and that. Really slows the game down. Another thing is that while everything is quite beautiful in that alien way at first the environment feels completely the same so far.

But please keep up the good work and thank you for the release!
User avatar
Skadoomer
Posts: 66
Joined: Wed Jul 13, 2005 9:39
Location: Lancaster PA
Contact:

Post by Skadoomer »

Vader wrote:the custom graphics, while drawn very well of course, seem a bit uninteresting because they are all (or mostly) grayscaled.
I never had the time or interest to color my sprites. To be honest, grayscale just converted worlds easier than color which is why i dedided on doing things that way. Sorry, i doubt this will be changed.
There's something i don't really like about this project though.
its not balanced correctly. The good areas of the game lie in the design and level departments. However, the mod has an almost complete lack of gameplay, which throws everything off. Its one area that will be completely revamped in the final version.
User avatar
J-Dub
Posts: 69
Joined: Sat Apr 22, 2006 19:00
Location: Illinois
Contact:

Post by J-Dub »

F'ing Sweet. Just wish I could use gzdoom. I must say that you're far more creative than me.
Post Reply

Return to “Projects”