Jive wrote:
Can you explain to me why I should try it?
SLADE has support for most - if not all - of the modern (G)ZDoom features. 'nuff said.
Oh, and SLADE is also actively being worked on. So that means you get better feedback rom SlayeR.
Regarding lack of documentation... well I don't see what's so difficult about SLADE. The readme on the website explains all of it.
The only reason why people are saying SLADE is "difficult" is because they are so used to the spoon-fed nature of DoomBuilder. In reality, DB and SLADE are no different. If DB was released with nothing but a simple readme file, the learning curve would have been just the same.
It's more of a mentality problem, really. People are expecting to jump into SLADE like as if it was a "better version of DoomBuilder". Reality: it's NOT DoomBuilder. It's an entirely different program. Face it; you're going to have to re-learn some stuff and get used to SLADE's user interface. That was how I approached SLADE. Now I'm VERY comfortable with SLADE. And this is coming from a person who has been using DoomBuilder for many years. I was struggling with learning how to use SLADE the same as how I struggled to learn how to use DoomBuilder. The only difference is that we've got tons of tutorials written by a lot of people walking the user step-by-step and holding their hands on how to use DB. That's why DB is perceptively "easier to use".
In case you haven't caught on on why I love SLADE so much - let me repeat again - support for modern, current (G)ZDoom features. 3-d slopes preview - check. 24-bit textures support - check. HIRESTEX support - check. Recognizes all (G)ZDoom things - check. This is enough reason to at least try and get used to SLADE.
Also, let me post a kick-ass screenshot of something really, I mean, REALLY kick-ass:
