Chronoteeth's mods of great wonder

In this forum, you can start an ongoing development diary detailing the progress on your latest mods in progress.

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The HavoX
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Location: Republic, MO

Post by The HavoX »

Chronoteeth wrote:Eh, this looks better, so thanks anyways.
That is one badass status bar.
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Chronoteeth
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Post by Chronoteeth »

TODAY WE RECEIVE THE GIFT OF KOOL-AID!

Image
MasterOFDeath
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Post by MasterOFDeath »

*insert Dane Cook joke about the Kool-Aid man here*
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Zeg-Vok
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Post by Zeg-Vok »

Ill take it that the big blue circle is a crosshair, and not an nearly finished exploding projectile . . . kool-aid?
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Marty Kirra
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Post by Marty Kirra »

Judging by the shot, it replaces the invulnerability.
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Chronoteeth
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Post by Chronoteeth »

Omg DMC mod alpha (gonna do like weaselemon :p) GA GA GA GA GASP! <:O

-All guns implemented, to say the least

+The actual melee weapons (once I get the grunts of dante and the melee [fists and blade] sounds from DMC I will begin working on this)

+help+ I have some bugs with the guns (mostly minor and only a few, mainly the spiral has the big bug with the rail. Could someone help me out on making these weapons better? [Expecially that blasted spiral problem, argh])

HURR
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Chronoteeth
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Post by Chronoteeth »

Semi pointless double post! :D

+Shotgun effectiveness improved, with better range (750 insted of 550. Still a close range thing though :/) and faster

+Fixed bug with Nightmare Y (gamma because of the limiting purple palette) and silent to monsters.

-Still blunkered about that blasted Spiral :/
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Chronoteeth
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Post by Chronoteeth »

OMG TRI POST

+Thanks to my ol chum TDA, spiral is fixied
+Better balance

OMG ANOTHA ALPHA
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Chronoteeth
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Post by Chronoteeth »

+Fixed a slight palette bug with Ivory.

-Unfortinately this is to be on hold until I accquire Dante grunts/pain sounds, pick up sounds, and fist/sword sounds. I really have nothin else :/
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Chronoteeth
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Post by Chronoteeth »

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Marty Kirra
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Post by Marty Kirra »

Wow, I must say, it's pretty good so far, even though (as the obvious title of the mod state), the graphics have been used and abused. Don't forget the evil 3d chaingun!
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Chronoteeth
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Post by Chronoteeth »

NO! If there's one thing that I have a standard in, the used and abused rescorces shoud at least look good damnit!
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Chronoteeth
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Post by Chronoteeth »

lolo #2 -D
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hitmanx
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Post by hitmanx »

I quite like it chrono. Very good work. You took things that have been used timeless times agian. And made them seem new. Great job. But i think the breathing should be much quieter or a different sound all together. I love the RPG Awsome gun.

Keep up the good work.
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Chronoteeth
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Post by Chronoteeth »

Well the breathing does happen less frequently now. does that help?
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