GZDoom FPS limit?
Moderator: Graf Zahl
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
GZDoom FPS limit?
Is it just me or does GZDoom limit the FPS to 60? I'm getting over 100 FPS in ZDoom, but in GZDoom, the highest value it'll go to is 60.
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
You are cheating yourself with these 'higher' frame rates. You don't gain anything from them because the monitor still doesn't work faster than 60 fps. All you get is the tearing effect. I only play with vsync on. It has 3 advantages:
1. It doesn't tear
2. It evens out the frame rate. The game can become really jerky if it alternates between 150 fps and 300 fps depending on what you are looking at. But with the constant 85 fps I am getting from my monitor this is only an issue with maps that actually drop below that.
3. Since the GPU has less to do it doesn't get as hot. With vsync off my fan starts to get really loud quite quickly. With vsync on it takes much longer to reach that point.
1. It doesn't tear
2. It evens out the frame rate. The game can become really jerky if it alternates between 150 fps and 300 fps depending on what you are looking at. But with the constant 85 fps I am getting from my monitor this is only an issue with maps that actually drop below that.
3. Since the GPU has less to do it doesn't get as hot. With vsync off my fan starts to get really loud quite quickly. With vsync on it takes much longer to reach that point.
- Cutmanmike
- Posts: 482
- Joined: Sat Sep 03, 2005 23:34
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
Noted, Graf. *turns vsync back on*
Cutty - with vsync off, you'll see tearing if you just stand still and mouselook around. It just looks like a certain section of the screen doesn't update as fast enough as others, so the picture appears to be cut into several pieces. That's tearing.
Try it for yourself to understand how it looks like.
EDIT: The easiest place to see tearing is in daedalus.wad. Step into the teleporters and watch the effect with and without vsync. You'll clearly see the difference.
Cutty - with vsync off, you'll see tearing if you just stand still and mouselook around. It just looks like a certain section of the screen doesn't update as fast enough as others, so the picture appears to be cut into several pieces. That's tearing.
Try it for yourself to understand how it looks like.
EDIT: The easiest place to see tearing is in daedalus.wad. Step into the teleporters and watch the effect with and without vsync. You'll clearly see the difference.
-
- Posts: 120
- Joined: Wed Aug 31, 2005 6:23
- Location: Somewhere
- Contact:
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
-
- Posts: 120
- Joined: Wed Aug 31, 2005 6:23
- Location: Somewhere
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact: