Weasel's Mods

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wildweasel
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Post by wildweasel »

Diaz

Current version available at http://armory.drdteam.org/wwmods/inprogress/ww-diaz.rar - pending addition of special effects and new HUD (if anybody's willing to help me make one). I also plan on adding melee attacks to weapons that lack altfire modes.

Changes in this version:
1. Proper chainsaw replacement - the SMG37. Ammo comes in backpacks only (this is intended). Accurate and fast, but weak. Large clips.
2. Cocking animation added to Skorpion.
3. Screwed around with the weapon numbering - the RPK is now on slot 5, the hand grenades have been moved to 6 with the RPG7, and the extra space on slot 4 is now taken by the SMG37.
Last edited by wildweasel on Mon Oct 02, 2006 4:50, edited 1 time in total.
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Marty Kirra
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Post by Marty Kirra »

404!
TheDarkArchon wrote:404. The URL should say "inprogress" instead of "incomplete".
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wildweasel
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Post by wildweasel »

I hate me.
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TheDarkArchon
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Post by TheDarkArchon »

The Arc Welder is supremely underpowered. IT's a BFG replacement that can't even kill a revenant with one shot. Considering it is possible to wax a Spider Mastermind with one show with the BFG, it's rather weak in comparison.
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hitmanx
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Post by hitmanx »

you can't kill a spider mastermind with one bfg shot..It takes at least 3
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Chronoteeth
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Post by Chronoteeth »

Heh, yeah it is just a wee bit underpowered. Say, hows about some disintigration frames for the human enemies to go with it?
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TheDarkArchon
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Post by TheDarkArchon »

hitmanx wrote:you can't kill a spider mastermind with one bfg shot..It takes at least 3
Then you aren't using it properly. It is entirely possible to kill a spider mastermind in 1 BFG shot, though it takes a decent whack of skill to do it.
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Alter
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Post by Alter »

TheDarkArchon wrote:
hitmanx wrote:you can't kill a spider mastermind with one bfg shot..It takes at least 3
Then you aren't using it properly. It is entirely possible to kill a spider mastermind in 1 BFG shot, though it takes a decent whack of skill to do it.
Yeah because you must risk your entire 100 health in order to make all bfg sprays hit the mastermind
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wildweasel
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Post by wildweasel »

Chronoteeth wrote:Heh, yeah it is just a wee bit underpowered. Say, hows about some disintigration frames for the human enemies to go with it?
Hmm, well I'm not using the Burn states for anything...I guess I could do this. As for the power...well, I made it weak because the weapon also has the ability to penetrate. I suppose I could beef it up though...enough power to one-shot an Archvile, perhaps?
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TheDarkArchon
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Post by TheDarkArchon »

That would be fine: Making a BFG replacement balanced is always a pain since the BFG has quirky behaviour in the first place.
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wildweasel
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Post by wildweasel »

Over the past few days, I've been working on adding melee attacks to ww-diaz. Currently I've added melee to the Colt, the mini-shotgun, and the SMG37. I will not be adding melee attacks to the grenades, the RPG, the arc-welder, or the RPK. So all I have left to do is the MarTeba, the assault shotgun, and the Skorpion.
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Alter
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Post by Alter »

So you're setting melee attacks to weapons which is not heavy as RPG(except grenades)? :)
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wildweasel
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Post by wildweasel »

It would be very unwieldy to be swinging an RPG-7 around (especially for someone like Miss Diaz). I would add one to the arc-welder, except there's not enough of the weapon sprite to make a convincing swinging animation. And it's just plain dangerous to be punching with a hand grenade.
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Marty Kirra
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Post by Marty Kirra »

you stole my character wahhh peanuts :( !?!?!11

Heh, nice progress so far! Hope you write that biography soon :P
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wildweasel
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Post by wildweasel »

Diaz

http://armory.drdteam.org/wwmods/inprogress/ww-diaz.rar

Changes this version:
- Shell casings and dropped clips (borrowed code from zero prophet and xaser)
- Smoke effects
- bullet puffs (from the stranger but replaced the ricochet sounds and made the shotguns not make ricochet sounds)
- added melee attacks to the revolver and assault shotgun
- intentionally left off the melee attack for skorpion because it would be a headache to code
- fixed the smg37 clip making the wrong sound on pickup
- fixed a few other miscellaneous things
- should be mostly complete by now; if no glitches are found for a while i'll make an official release
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