problems with a player starting on a 3D Floor

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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BlazingPhoenix
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Joined: Sun Aug 28, 2005 5:11

problems with a player starting on a 3D Floor

Post by BlazingPhoenix »

I'm trying to get this to work, but it seems impossible. I tried a script method, where it teleports the player at the start of the map, that won't work. Any other methods?
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Nash
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Post by Nash »

How exactly is it "impossible"? There have been countless examples on how to do it. There's something you're doing wrong, because it's a very straightforward thing.
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Shinjanji
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Location: Pennsylvania, USA

Post by Shinjanji »

Using an instant-lowering floor works for me. I stuck in the "Sound Sequence" thing to silence the sector.
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BlazingPhoenix
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Post by BlazingPhoenix »

Thanks Shinjanji, that works nicely.

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