New type of sloping floors

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Moderator: Graf Zahl

Does GZDoom need it?

Yes!
11
100%
No!, fuc% it down!
0
No votes
 
Total votes: 11

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Alter
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Post by Alter »

Why? he could still code general stuff in gzdoom and graf will still take OPENGL renderer
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Cutmanmike
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Post by Cutmanmike »

Silver Sonic wrote:I highly doubt that Randy will quit programming for ZDoom.
Unless WoW 2 comes out.
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Skunk
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Post by Skunk »

World Of Warcraft 2, even more addictive than World Of Warcraft 1!
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wildweasel
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Post by wildweasel »

Nah, just wait until the Burning Crusade expansion set comes out. We might lose Randy indefinitely.
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BlazingPhoenix
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Post by BlazingPhoenix »

It's only 10 more levels. :P
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TheDarkArchon
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Post by TheDarkArchon »

However, at level 69 you'll probabally need 9223372036854775807 XP to get to advance level or something like that.
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Alter
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Post by Alter »

at level 99 probably you will need 9,(600 zeros) XD :P
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Phobus
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Post by Phobus »

For those interested, I've been told by a WOW addict that leveling up to level 70 requires 1,000,000 xp, or at least that's what blizzard seem to have said.
entryway
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Post by entryway »

2-10 % better than Winzip?
Muhahahaha!!! Incredibly important !! :twisted:
Up to 300% on games content (25% on DOOM2.WAD) I have cases when a compressed size of some files was 1.2 Gb with WinRar (not with WinZip even) and 600 Mb with 7-zip (maximal compression mode with solid both there and there) Also, 7-zip is totally free, open-source and faster because it used my two processors during compression. But I agree with Graf, we should use zip only for public things.
KitsuKun
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Post by KitsuKun »

Yeah, however, he may coordinate more with GzDoom and have them "testbed" certain enchanced features that he determines are beyond the scope of the current zDoom

Personally I'm likely going to be working on OdaMex, but I'll gladly share my ideas with Randy and once zDoom is fully GPL I'll even share full notes on my code. This is regardless of whether or not his team returns the favor. (He already has, partially, by releasing some of the zDoom code to GPL if the odamex can remove the stuff owned by other people.) I say flooding someone with your good karma is a good way to get things rolling in the right dirrection.

Putting out sugar water will attract bees and flies alike, but flies will never use it as a nest, as the intense sugar water would instantly kill the maggots they leave behind. Unlike a pile left by a bull, which will surely provide a source to find flies, but you'll get some pretty nasty karmatic backlash if you try to step on that big fly that lands on it.

(Nothing like a good ol' farm parable to analagize free software logic)
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Skunk
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Post by Skunk »

Odamex is like Action Doom. A lot of hype. I wish people would stop talking about it because it's not even out yet and everyone is acting like it's the next big thing. Even Action Doom wasn't all that great.
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TheDarkArchon
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Post by TheDarkArchon »

Skunk wrote:Even Action Doom wasn't all that great.
I found it to be incredibally fun, albeit short.
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Shinjanji
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Post by Shinjanji »

So, is this going to be implemented, or what?
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Disciple-X
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Post by Disciple-X »

If the feature does get added, I hope that it does not kill the less efficient slope options that many mappers use in SkullTag and Zdaemon. Hope there is a way to keep both the old slope format and add the new. I am only mentioning this for WAD compatibility purposes.
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Graf Zahl
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Post by Graf Zahl »

What makes you even think they could not coexist? :?
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