[RES][G] SkyNET M16

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Bashe
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[RES][G] SkyNET M16

Post by Bashe »

Since the SkyNET HUD is bigger than the Doom HUD, the M16 will look low on the screen. There's not much I can do. Also, there's a kickback in the second frame and I added Doom hands...do what you wish.
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Snarboo
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Post by Snarboo »

You know, I just remembered that I had some of the weapons from Future Shock/Skynet ripped and I never posted them. I didn't rip all of the weapons, only the ones that I wanted for a project. I'll look around and post what I have if anyone is interested.
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Chronoteeth
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Post by Chronoteeth »

I'm interested, but first, don't you think you owe me those rampage grenade and uzi sprites? :D
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Soultaker
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Post by Soultaker »

It's a sweet ass M16 but it is also useless without it's lower half. It just does not feel like I am firing from the barrel at all cause it is just too damn low.
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Chronoteeth
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Post by Chronoteeth »

Graphic edit.
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Bashe
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Post by Bashe »

Killmur wrote:It's a sweet ass M16 but it is also useless without it's lower half. It just does not feel like I am firing from the barrel at all cause it is just too damn low.
Well, the HUD is huge, so there's not much gun to rip...I could higher the resolution to 640x480 and then rip it...that would be good enough.
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Soultaker
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Post by Soultaker »

Yea I think a higher resolution rip would be better. Just so ya know I am a stickler for details when it comes to how a gun should look even when it is firing. If the barrel seems too low like the M16 you ripped then it just does not feel right at all.
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Chronoteeth
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Post by Chronoteeth »

Do I have to say it again.
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wildweasel
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Post by wildweasel »

Chronoteeth wrote:Do I have to say it again.
Say what again? It seems you've reverted back to your old impatient self. Need I remind you that you still have two strikes from the last forum for demanding things out of people so much? One more and I'll see to it that you be placed under moderator queue.
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Chronoteeth
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Post by Chronoteeth »

I said graphics edit, sure I didn't say specifically, but look, if you don't like the size or anything, a simple resize can do the job, or you can edit the barrel slightly to suit your needs.
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Post by wildweasel »

A "simple resize" in this case would mean lots of nasty artifacts that need to be edited out, and will eventually make a graphic that's not very pleasing to look at. I already spoke with Bashe over Google Talk about it.
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Chronoteeth
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Post by Chronoteeth »

Once you've resized, you edit the artifacts out, and then you edit the gun slightly, and then it will work.
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Post by Bashe »

Well, I tried to rip it and twice the resolution, and it's far too big, but resizing it would anal it to death, plus no Doom hand without resizing would be big enough to fit.

Bashe sez: if it's hard, it's not worth doing. :?
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Post by Enjay »

It's usually easy to get rid of the artifacts for me. I tend to use magenta as the background rather than cyan (magenta is the DeePsea default). If you do a resize, then load in the Doom palette, the PSP colour replace tool (which replaces all colours on the graphic when you double click) makes short work of the artifacts because the various shades of magenta in the original graphic have been reduced to the small handful available in the Doom palette. 4 Double clicks later, all the artifacts are gone and I'm just left with a little tidying up of edges and so on.
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