[RES][G] SkyNET M16
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- Bashe
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[RES][G] SkyNET M16
Since the SkyNET HUD is bigger than the Doom HUD, the M16 will look low on the screen. There's not much I can do. Also, there's a kickback in the second frame and I added Doom hands...do what you wish.
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Well, the HUD is huge, so there's not much gun to rip...I could higher the resolution to 640x480 and then rip it...that would be good enough.Killmur wrote:It's a sweet ass M16 but it is also useless without it's lower half. It just does not feel like I am firing from the barrel at all cause it is just too damn low.
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Say what again? It seems you've reverted back to your old impatient self. Need I remind you that you still have two strikes from the last forum for demanding things out of people so much? One more and I'll see to it that you be placed under moderator queue.Chronoteeth wrote:Do I have to say it again.
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It's usually easy to get rid of the artifacts for me. I tend to use magenta as the background rather than cyan (magenta is the DeePsea default). If you do a resize, then load in the Doom palette, the PSP colour replace tool (which replaces all colours on the graphic when you double click) makes short work of the artifacts because the various shades of magenta in the original graphic have been reduced to the small handful available in the Doom palette. 4 Double clicks later, all the artifacts are gone and I'm just left with a little tidying up of edges and so on.