Weasel's Mods
Moderator: wildweasel
- wildweasel
- DRD Team Admin (Inactive)
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- Location: the Admincave!
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- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
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ULTIMATE PUBLIC BETA TIME
I need to figure out how to limit the amount of magnum ammo the player recieves. I've been doing some live beta testing on IRC (nowhere you guys would care about though) and have most of the major issues fixed, including the grenades being far too powerful. Need feedback on the fists, though - are they powerful enough with berserk mode? Also, how can I make the CombatBoost powerup select the fist on pickup?
I need to figure out how to limit the amount of magnum ammo the player recieves. I've been doing some live beta testing on IRC (nowhere you guys would care about though) and have most of the major issues fixed, including the grenades being far too powerful. Need feedback on the fists, though - are they powerful enough with berserk mode? Also, how can I make the CombatBoost powerup select the fist on pickup?
- wildweasel
- DRD Team Admin (Inactive)
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I won't bother duplicating the announcement that ww-diaz is released (as the news post already took care of that).
The Hexen mod
My objective: create a weapon mod for Hexen that isn't a skin mod like Cutmanmike's. That's all. My idea for this is a "best of the rest" selection that is essentially a collection of resources that I put together and never used, or mods that I don't feel got much use.
FIGHTER - Agent Zero
1. Zero's Fists - A port of the fists from the unfinished Agent Zero mod.
2. Zero's CX4 (You start with this as well as the fists)
3. G36K (axe)
4. Arctic M40A1 sniper rifle (hammer)
5. Shotgun (replaces first weapon piece)
6. M66 Rocket Launcher (replaces second weapon piece)
5. Ultimate Staff (replaces third weapon piece)
CLERIC - Mini Mods
1. Baseball Bat - from the minimod "Batter Up"
2. Pistol - from the minimod "The STOIC Club"
3. BAR - from the minimod "BAR None"
4. Shotgun - from the minimod "Shotties"
5. Coachgun - Also from "Shotties"
6. Nailgun - from "Fun With Power Tools"
7. Shell Cannon - from "The Shores of Shell"
MAGE - ??? (Extreme Measures?)
The Hexen mod
My objective: create a weapon mod for Hexen that isn't a skin mod like Cutmanmike's. That's all. My idea for this is a "best of the rest" selection that is essentially a collection of resources that I put together and never used, or mods that I don't feel got much use.
FIGHTER - Agent Zero
1. Zero's Fists - A port of the fists from the unfinished Agent Zero mod.
2. Zero's CX4 (You start with this as well as the fists)
3. G36K (axe)
4. Arctic M40A1 sniper rifle (hammer)
5. Shotgun (replaces first weapon piece)
6. M66 Rocket Launcher (replaces second weapon piece)
5. Ultimate Staff (replaces third weapon piece)
CLERIC - Mini Mods
1. Baseball Bat - from the minimod "Batter Up"
2. Pistol - from the minimod "The STOIC Club"
3. BAR - from the minimod "BAR None"
4. Shotgun - from the minimod "Shotties"
5. Coachgun - Also from "Shotties"
6. Nailgun - from "Fun With Power Tools"
7. Shell Cannon - from "The Shores of Shell"
MAGE - ??? (Extreme Measures?)
- Paul
- DRD Team Admin (Inactive)
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- Location: Poland - Grojec / Radom
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- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
The hexen mod
Weapons 1 and 2 of the Mini Mod Guy (the bat and pistol) are implemented, with a fake Duke3D style reloading for the pistol (because I want all these weapons to use mana). I also completed the fists for Agent Zero, and player sounds for both of them. I have imported all the sounds for the Mecha, but haven't implemented them yet.
I'll upload the first beta version once all six starter weapons are implemented and functional.
Weapons 1 and 2 of the Mini Mod Guy (the bat and pistol) are implemented, with a fake Duke3D style reloading for the pistol (because I want all these weapons to use mana). I also completed the fists for Agent Zero, and player sounds for both of them. I have imported all the sounds for the Mecha, but haven't implemented them yet.
I'll upload the first beta version once all six starter weapons are implemented and functional.
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
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The hexen mod
http://armory.drdteam.org/wwmods/inprog ... -hexen.rar
Contains the starting weaponry for all three classes, and necessary LOADACS scripts to start the player with them. Also contains a mountain of unused sound resources, which is why it's so large.
http://armory.drdteam.org/wwmods/inprog ... -hexen.rar
Contains the starting weaponry for all three classes, and necessary LOADACS scripts to start the player with them. Also contains a mountain of unused sound resources, which is why it's so large.
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
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http://armory.drdteam.org/wwmods/inprog ... -hexen.rar
Alpha 2.
Changes since last version...
- Fighter and Mage have switched places. The Fighter is now the mecha, and the mage is now Agent Zero.
- Weapon slots condensed down to 4 keys, 2 weapons per key.
- Agent Zero now has a G36K, a sniper rifle, and a shotgun.
- The Minimod Guy now has an SMG.
- The Mecha now has a Calico M960 and a chaingun.
- Miscellaneous damage and ammo usage tweaks, so the player can get more usage out of his mana (I just noticed how hard it is to find mana in Hexen).
- Repaired all the player sounds.
Alpha 2.
Changes since last version...
- Fighter and Mage have switched places. The Fighter is now the mecha, and the mage is now Agent Zero.
- Weapon slots condensed down to 4 keys, 2 weapons per key.
- Agent Zero now has a G36K, a sniper rifle, and a shotgun.
- The Minimod Guy now has an SMG.
- The Mecha now has a Calico M960 and a chaingun.
- Miscellaneous damage and ammo usage tweaks, so the player can get more usage out of his mana (I just noticed how hard it is to find mana in Hexen).
- Repaired all the player sounds.
- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
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- wildweasel
- DRD Team Admin (Inactive)
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- hitmanx
- Posts: 215
- Joined: Sat Dec 24, 2005 13:07
so is agent zero hermandaz or Diaz, cause like the whole scratching thing threw me, and some of the pain sounds sound like a woman...If you listen hard. But he/she is by far the best character. I'd say a better name for Mini mod guy would be a Mafia guy or something, i mean baseball bat silenced pistol...It can work. Don't really like the mecha...Just my opinion though, i don't like futurustic stuff very much. Great work
keep it up.

- TheDarkArchon
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- Location: What's that fucking smell
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- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25