Lizardcommando's mods journal
Moderator: wildweasel
- DoomRater
- Posts: 397
- Joined: Tue Jul 19, 2005 4:14
- Location: Programmer's Room, talking to Will Harvey
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- wolf00
- Posts: 34
- Joined: Sun Dec 04, 2005 12:08
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- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
http://www.geocities.com/lizardcommando/enter.html
It's been such a long time since I updated that POS site. Hehe. I don't have the idgames archive links on the site though.
It's been such a long time since I updated that POS site. Hehe. I don't have the idgames archive links on the site though.
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
Beta testing is in progress right now, but I've already thought of a few new things* to add in to this mod:
Dual .45 pistols: Might as well have another weapon to waste the .45 mags with, right? Plus, dual pistols rock!
9MM Pistol: It's a standard police pistol. It's a little bit weaker than the SMG, but at least it'll have a 3 round burst function.
Infantry Rifle/Sniper Rifle: It will most likely be modeled after the M1 Carbine or M14. It'll be a semi-auto 10 round long range rifle.
Flamethrower: I always liked that burning animation. Let's put it to good use by having a cool flamethrower!
Assault Shotgun: A shotgun capable of shooting full auto. It will most likely be modeled after the SPAS-12 shotgun.
Beam Sword: I dunno... My brother suggested it. I kinda want to make one, but that seems kinda too awkward for this mod. I want to save this one for the eventual Rockman Zero mod**.
I'll probably change some of the weapons stats of the current weapons in this game. Make the Akimbo SMG a bit stronger so that it won't be completely useless, lower the strength of the RPG-7 (so that it won't push alot of the enemies 30 feet across the map or something), and lower the explosionradius of the ChargeCannon's charge shot.
After these things are done, I'll do another beta test, then release it after the tweaks are done. After the weapons mod portion is released, I'll go do the full version with new enemies and helpers.
By the way, did any of you testers try this out in DM or any other multiplayer games?
*Some of these things may not end up in the game.
**Don't hold your breath for this one.
Dual .45 pistols: Might as well have another weapon to waste the .45 mags with, right? Plus, dual pistols rock!
9MM Pistol: It's a standard police pistol. It's a little bit weaker than the SMG, but at least it'll have a 3 round burst function.
Infantry Rifle/Sniper Rifle: It will most likely be modeled after the M1 Carbine or M14. It'll be a semi-auto 10 round long range rifle.
Flamethrower: I always liked that burning animation. Let's put it to good use by having a cool flamethrower!
Assault Shotgun: A shotgun capable of shooting full auto. It will most likely be modeled after the SPAS-12 shotgun.
Beam Sword: I dunno... My brother suggested it. I kinda want to make one, but that seems kinda too awkward for this mod. I want to save this one for the eventual Rockman Zero mod**.
I'll probably change some of the weapons stats of the current weapons in this game. Make the Akimbo SMG a bit stronger so that it won't be completely useless, lower the strength of the RPG-7 (so that it won't push alot of the enemies 30 feet across the map or something), and lower the explosionradius of the ChargeCannon's charge shot.
After these things are done, I'll do another beta test, then release it after the tweaks are done. After the weapons mod portion is released, I'll go do the full version with new enemies and helpers.
By the way, did any of you testers try this out in DM or any other multiplayer games?
*Some of these things may not end up in the game.
**Don't hold your breath for this one.
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
Geez, when I look back at what I've originally proposed, there are a few things that I said wouldn't come back from ICD-Lizard but are either going to make a return in some ways or they already are in the mod.
Molotov Cocktails, Glock (it'll be called a 9MM pistol from now on), and the Sniper Rifle (it's more like an Infantry Rifle similar to the M1 Carbine or M14).
Hehe, so here's the future weapon order:
1.Combat Knife
Katana
2..45 Pistol
.357Magnum
*9MM Pistol
*Dual .45 Pistols
3.Combat Shotgun
HandCannon
*Assault Shotgun
4.SMG
Akimbo SMGs
5.Hand Grenades
Molotov Cocktails
6.EXAR-1
Infantry Rifle
7.Heavy Machinegun
RPG-7
8.FlameThrower
ChargeCannon
I'm trying to limit the amount of stuff in each thing, but it's kinda hard to decide which thing to get rid of.
*These weapons may not make an appearance in the final version.
Molotov Cocktails, Glock (it'll be called a 9MM pistol from now on), and the Sniper Rifle (it's more like an Infantry Rifle similar to the M1 Carbine or M14).
Hehe, so here's the future weapon order:
1.Combat Knife
Katana
2..45 Pistol
.357Magnum
*9MM Pistol
*Dual .45 Pistols
3.Combat Shotgun
HandCannon
*Assault Shotgun
4.SMG
Akimbo SMGs
5.Hand Grenades
Molotov Cocktails
6.EXAR-1
Infantry Rifle
7.Heavy Machinegun
RPG-7
8.FlameThrower
ChargeCannon
I'm trying to limit the amount of stuff in each thing, but it's kinda hard to decide which thing to get rid of.
*These weapons may not make an appearance in the final version.
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
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- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California