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Moderator: Graf Zahl
- wildweasel
- DRD Team Admin (Inactive)
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- Graf Zahl
- GZDoom Developer
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You can force GZDoom to skip all the checks by adding +set gl_vid_compatibility 1 to the command line.
But if your card doesn't even support such a common mode better stick to a software renderer. Even if you manage to start GZDoom some advanced ZDoom features (e.g. horizons, multiple skyboxes or stacked sectors) won't be available. Furthermore, such obsolete graphics cards often have abysmal GL support and exhibit some weird effects.
But if your card doesn't even support such a common mode better stick to a software renderer. Even if you manage to start GZDoom some advanced ZDoom features (e.g. horizons, multiple skyboxes or stacked sectors) won't be available. Furthermore, such obsolete graphics cards often have abysmal GL support and exhibit some weird effects.
- Graf Zahl
- GZDoom Developer
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- wildweasel
- DRD Team Admin (Inactive)
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- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
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Be careful. Some things won't work with 16 bit, among them the reflective floors in Sapphire. I can't say much about Phocas Island because I don't know which features it uses. But I think it uses Line_Horizon which also requires a stencil buffer that is only available in 32 bit modes.
In any case, you will only get a limited feature set if you have to force compatibility. Here's a list of a few things that don't work:
- Mirrors
- Reflective floors
- Horizons
- Stacked sectors
- Multiple ZDoom-style skyboxes
In any case, you will only get a limited feature set if you have to force compatibility. Here's a list of a few things that don't work:
- Mirrors
- Reflective floors
- Horizons
- Stacked sectors
- Multiple ZDoom-style skyboxes
- Shinjanji
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