Zanzan Gzdoom Version

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Paul
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Post by Paul »

I didn't code these things. Go bother Edmundo Bordeau aka original author about it.
darmuss
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Post by darmuss »

am I the only one who has grey textures on the some of the monsters with GZDoom version 1-0-19 and 1-0-20? (The spiders and demon in the start)

They were in color with version 1-0-18

My graphic card is a Geeforce 5900XT

edit: ok, for those with greyscale models, just convert the pcx skins to png.
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Nash
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Post by Nash »

NMN, GZDoom 1.0.20 reports invalid texture data for some of the models' skins because GZDoom uses its own graphics library and not DevIL anymore. Convert them to PNGs and they'll be okay. I'm surprised they even display at all - in most cases, GZDoom will just crash when trying to load these invalid textures.

Hence the "gray skin" problem.

EDIT: When I got outside, there where these Lost Souls with Mancubus pain frames. o_O When I kill them, there's this cool quake effect and the fog turns red for awhile.
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Paul
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Post by Paul »

Gzdoom appearently screws up things. I didn't have time to investigate this yet.
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Nash
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Post by Nash »

What are those Lost Soul monsters supposed to be? I guess there are errors in your DECORATE.
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Alter
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Post by Alter »

How the hell this happened? it worked fine in 1.0.18 and 1.0.19!
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Paul
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Post by Paul »

No, they aren't. Those were Dehacked modified things to create Koocayam's Red Orbs.

Dehacked compatibility must be fucked up, then. I've decorated only that stuff that required more frames for models to work more pleasing to the eye.
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Jive
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Post by Jive »

http://ftp.ntua.gr/pub/vendors/idgames/ ... nzan_g.zip

Thank you a lot for this great work of yours.
I like when someone is making an adaptation for the purpose to make it compatible with modern ports... ;)

What an incredible experience!!!
I didn't play Doom anymore. I was Zanzan, somewhere in the galaxy.
Of course, those grey textures and monsters...
And I played it on God mod :oops: because I didn't understand how to use the spheres, not efficient, or, at least, very few powerful. And all those red spheres hitting you from everywhere at the same time where not to help me...
Anyway, even on God mod, it was an amazing experience.
I can't wait the final release, debugged.
I don't even understand how it was possible to do such a work.
As soon as debugged, I'll put it on my site as a reference of what is a great work made for GZDoom!!!
Last edited by Jive on Wed Sep 27, 2006 2:55, edited 1 time in total.
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Alter
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Post by Alter »

Jive wrote:http://ftp.ntua.gr/pub/vendors/idgames/ ... nzan_g.zip

Thank you a lot for this great work of yours.
I like when someone is making an adaptation for the purpose to make it compatible with modern ports... ;)

What an incredible experience!!!
I didn't play Doom anymore. I was Zanzan, somewhere in the galaxy.
Of course, those grey textures and monsters...
Ans I played it on God mod :oops: because I didn't understand how to use the spheres, not efficient, or, at least, very few powerful. And all those red spheres hitting you from everywhere at the same time where not to help me...
Anyway, even on God mod, it was an amazing experience.
I can't wait to final release, debugged.
I don't even understand how it was possible to do such a work.
As soon as debugged, I'll put it on my site as a reference of what is a great work made for GZDoom!!!
Heh at first time i was playing first beta of gzdoom version i was amazed :D It's totally new experience
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Jive
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Post by Jive »

I failed to wait...
I wasn't able to don't put it on my site, because it's quite surely the most amazing work ever made for... for a game using the Doom port...!!!
I'm preparing an entry for it, advising, of course, that it's still on the making.

Paul, you are... Wohaaaaa!!!!
Edmundo is... Hey, he is a genius, nothing less, yeah babies!!!

I done it HERE
Last edited by Jive on Wed Sep 27, 2006 11:58, edited 1 time in total.
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Jive
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Post by Jive »

Paul, you made a typo error in the text file:
you wrote "Edmundo Bordeau" instead of "Bordeu"

lol
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J-Dub
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Post by J-Dub »

I haven't played much of this yet but I like it so far. I've noticed a couple things though.

1. If Zidivist kills you the obituary says, "Player was burned by an imp."
2. In one part of map01 (pic included), you can walk through the sides of the polyobjects and even get trapped behind them! And you can keep them from forcing you off the ledge.

And how do the fire orb things work? The only thing I've managed to kill with them is myself. :?

You seem to be thrown into the middle of the story rather than introduced to it. I know thats not related to the gzdoom upgrade but it still makes everything seem confusing.
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Alter
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Post by Alter »

Confusing story eh? it's not confusing because i know what's happening there
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Jive
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Post by Jive »

alterworldruler wrote:Confusing story eh? it's not confusing because i know what's happening there
What is confusing is why you made such a comment and its significance... :shock:
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Alter
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Post by Alter »

It's easy to understand what's happening in zanzan
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