
PROJECT: Cold Hard CA$H - For Firepower and Profit
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- Posts: 851
- Joined: Wed Oct 05, 2005 8:55
- Location: Poland, Lodz
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- DRD Team Admin (Inactive)
- Posts: 1058
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland - Grojec / Radom
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- Posts: 851
- Joined: Wed Oct 05, 2005 8:55
- Location: Poland, Lodz
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- Posts: 851
- Joined: Wed Oct 05, 2005 8:55
- Location: Poland, Lodz
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- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
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- Posts: 851
- Joined: Wed Oct 05, 2005 8:55
- Location: Poland, Lodz
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- DRD Team Admin (Inactive)
- Posts: 1058
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland - Grojec / Radom
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- Posts: 851
- Joined: Wed Oct 05, 2005 8:55
- Location: Poland, Lodz
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- Posts: 851
- Joined: Wed Oct 05, 2005 8:55
- Location: Poland, Lodz
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- Posts: 215
- Joined: Sat Dec 24, 2005 13:07
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- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
Paul made those gloves himself - weren't you paying attention?
Alter and I have been busy with the hub map lately, and I have been coding up some of the stuff related to the game's economy, as well as fixing up some graphics and sounds for the money pickups. Since the player's going to be getting a lot of money from the missions, less emphasis will be placed on the money pickups, so the pickups are worth much less than the ones in ww-cash. The scale only goes from 1 to 100 CR, and the player is capable of holding up to 99,999 CR at any given time.
I'm also shopping around for player sounds, strongly considering using the ones from Painkiller (because Cam Clarke is freaking awesome).
Alter and I have been busy with the hub map lately, and I have been coding up some of the stuff related to the game's economy, as well as fixing up some graphics and sounds for the money pickups. Since the player's going to be getting a lot of money from the missions, less emphasis will be placed on the money pickups, so the pickups are worth much less than the ones in ww-cash. The scale only goes from 1 to 100 CR, and the player is capable of holding up to 99,999 CR at any given time.
I'm also shopping around for player sounds, strongly considering using the ones from Painkiller (because Cam Clarke is freaking awesome).
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- Posts: 215
- Joined: Sat Dec 24, 2005 13:07
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- DRD Team Admin (Inactive)
- Posts: 1058
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland - Grojec / Radom
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- Posts: 215
- Joined: Sat Dec 24, 2005 13:07
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- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia